Apr 2 (edited) β€’ Asia
[Profit Share] πŸ” Senior Technical Artist – Open World Exploration Game (PC & Consoles) - Remote, India
🏒 Company: Chitrakala Interactive
🌍 Location: Remote within India β€” flexible hours
πŸ’» Type: Full-Time
πŸ’Έ Pay: Matching industry standards + profit sharing (post-release)
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⚠️ At least one shipped title from start to release is a hard requirement β€” no exceptions
πŸ› οΈ Skills and requirements:
  • 5+ years experience as a Technical Artist in game development β€” mandatory
  • At least one shipped title where you were involved from start to release β€” mandatory
  • Experience working in a game engine β€” mandatory Excellent visual skills and strong artistic vision β€” mandatory
  • Experience designing and maintaining custom tools β€” mandatory
  • Experience authoring a wide range of particle/VFX effects (hit impacts, footsteps, water splashes, and more) β€” mandatory
  • Experience authoring diverse shaders (water, vegetation, clouds, sky, characters, etc.) β€” mandatory
  • Familiarity with terrain/foliage painting tools, scene beautification, cubemap authoring β€” mandatory
  • Familiarity with rendering elements: decals, material blending, triplanar texturing β€” mandatory
  • Familiarity with at least one 2D tool: Photoshop, Affinity Photo, GIMP, or similar β€” mandatory
  • Familiarity with at least one 3D DCC: Maya, Blender, 3ds Max, or similar β€” mandatory
  • Excellent proactive communication skills β€” critical (studio emphasised this three times)
  • Self-motivated, initiative-taking, and collaborative β€” mandatory
  • Design and maintain production pipelines for multiple asset types (characters, environment props, etc.)
  • Design and maintain asset integration and content authoring tools (procedural graphs, asset validation, etc.)
  • Create and maintain shaders for characters, vegetation, sky, water, clouds, and other world elements
  • Author and manage diverse VFX assets end-to-end within dedicated timeframes
  • Collaborate with producers, designers, programmers, and concept/3D artists across the full production pipeline
  • Bonus: Unreal Engine 5 experience β€” Niagara, PCG, Material Graph, and optimisation
  • Bonus: Deep understanding of the graphics pipeline
  • Bonus: Generalist profile across art and tech; wide gaming taste; interests outside games
Lead Id: 15795
2
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Junn Matsuo
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[Profit Share] πŸ” Senior Technical Artist – Open World Exploration Game (PC & Consoles) - Remote, India
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