Activity
Mon
Wed
Fri
Sun
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
What is this?
Less
More

Memberships

Creative Tech & Gaming Leads

180 members โ€ข Free

5 contributions to Creative Tech & Gaming Leads
[$62-$75 / HR | Contract] ๐Ÿ” Senior Unity Game Engineer โ€“ Issaquah, Washington (Remote)
๐Ÿข Company: Seismic Squirrel LLC ๐ŸŒ Location: Issaquah, Washington (Remote) ๐Ÿ’ป Type: Contract / Contract-to-Hire ๐Ÿ’ธ Pay: $62 โ€“ $75 USD per hour ๐Ÿš€ Apply: Please comment below, You'll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - 8+ years Unity engineering experience across full game lifecycle - Strong C# and object-oriented architecture in Unity - Experience shipping PC/console titles in senior role - Deep understanding of gameplay systems: combat AI, narrative systems, maps, backend systems - Experience building scalable game architecture and frameworks - Knowledge of DevOps workflows (Unity Cloud Build, Bitbucket or similar) - Strong experience with turn-based or systemic gameplay design - Familiarity with performance optimization and profiling - Ability to mentor engineers and lead technical direction - Experience integrating narrative tools, localization, and VO systems - Strong debugging, problem-solving, and cross-discipline collaboration - Comfortable working in agile, remote team environments Lead Id: 15861
2 likes โ€ข 5d
+
[Fully Remote] ๐Ÿ” Senior Unity Developer โ€“ Indie Game Studio - Worldwide
๐Ÿข Company: (Private) Small, Selfโ€‘Funded Indie Studio ๐ŸŒ Location: Fully Remote โ€” worldwide ๐Ÿ’ป Type: Full-Time (likely longโ€‘term, remoteโ€‘only) ๐Ÿ’ธ Pay: Not disclosed ๐Ÿš€ Apply: Please drop a comment below, Premium members will receive full details via DM โš ๏ธ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Strong Unity game development experience; seniorโ€‘level C# / Unity architecture expertise - Experience shipping or working on substantial Unity projects (mobile or PC/console) - Strong problemโ€‘solving, debugging, and performanceโ€‘optimisation skills - Comfortable in a small, remoteโ€‘first indie team with high creative freedom - Proactive communication, documentation, and collaboration with designers and other devs - Portfolio, GitHub, or demo links required to demonstrate shipped work - Bonus: Mobileโ€‘focused game development; experience refactoring and improving codebases Lead Id: 15804
1 like โ€ข 6d
+
[22 Months Contract] ๐Ÿ” Game Programmer (Unity / C#) โ€“ Remote, United States
๐Ÿข Company: (Private) Independent Indie Game Developer ๐ŸŒ Location: Fully Remote โ€” United States ๐Ÿ’ป Type: Full-Time Contract, 22 months starting Q3 2026 ๐Ÿ’ธ Pay: $70,000โ€“$80,000 USD/year ๐Ÿš€ Apply: Please drop a comment below, Premium members will receive full details via DM โš ๏ธ Note: This lead is exclusive to our Premium Members -ย Upgradeย (This is to reduce spam for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
1 like โ€ข 8d
+
[3 Months Contract] ๐Ÿ” Unity Developer โ€“ Stylized Modular Character Generator Tool - Remote, Worldwide
๐Ÿข Company: (Private) Indie Game Studio โ€” Co-Dev Credits on Blue Prince, Breachway & Astera, Tool-Focused, Small 6-Person Team, Long-Term Potential ๐ŸŒ Location: Fully Remote โ€” worldwide ๐Ÿ’ป Type: Contract โ€” 2 to 3 months, extension to long-term or permanent position possible ๐Ÿ’ธ Pay: Not disclosed ๐Ÿš€ Apply: Please drop a comment below, Premium members will receive full details via DM โš ๏ธ Note: This lead is exclusive to our Premium Members -ย Upgradeย (This is to reduce spam for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - 3โ€“5+ years Unity development mandatory; strong code architecture understanding mandatory; 3D asset game experience mandatory - Available for video calls mandatory; good English mandatory; organised and structured in complex technical work mandatory - Complete stylized modular character generator (~70% done): blend shapes, body/face/clothing/accessories systems, novel features - Lay foundations for follow-up Modular Creature Generator; fast code iteration valued; UI prototyping speed valued - Portfolio, GitHub repo, or demo video required โ€” demo video of runtime application strongly preferred - Bonus: Procedural generation affinity; maths comfort; Unreal Engine proficiency Lead Id: 15801
1 like โ€ข 8d
+
[Freelance | Fully Remote] ๐Ÿ” Unity Asset Importer - 2.5D Metroidvania Indie Game
๐Ÿข Company: Uni Dreams ๐ŸŒ Location: Fully Remote โ€” worldwide, fully distributed team ๐Ÿ’ป Type: Freelance / Per-Asset Basis ๐Ÿ’ธ Pay: Per-asset import rate โ€” amount not disclosed ๐Ÿš€ Apply: Please comment below and you'll receive the details via DM (This is to reduce spammers in the field) โš ๏ธ Portfolio or work samples highlighting relevant Unity asset pipeline or organisation work required ๐Ÿ› ๏ธ Skills and requirements - Unity experience โ€” importing and managing 2D and 3D assets within Unity โ€” mandatory - TexturePacker proficiency โ€” creating and managing sprite sheets from 2D art assets โ€” mandatory - 3D model and material handling within Unity โ€” mandatory - Asset folder organisation and naming convention enforcement โ€” mandatory - Ability to receive assets from separate 2D and 3D art departments and process them cleanly into the Unity pipeline - Attention to detail โ€” consistency, accuracy, and clean pipeline hygiene are the core deliverables of this role - Self-directed and async-comfortable โ€” fully distributed remote team - Open to per-asset compensation structure โ€” mandatory (explicitly stated by studio) - Short introduction required: share your process and why Uni Dreams excites you ๐Ÿ’ก Stand Out By: Uni Dreams is building a visually ambitious 2.5D Metroidvania with a dedicated and separate 2D and 3D art pipeline โ€” the Asset Importer role is the critical bridge between art production and the live Unity project. Your application should demonstrate familiarity with TexturePacker sprite sheet workflows, Unity's 2D Sprite Editor, material assignment on 3D models, and clean folder/naming convention systems. This is an entry-to-mid pipeline role โ€” precision, reliability, and turnaround speed matter more than creative flair. If you have experience building or maintaining Unity asset import scripts or Editor tools to automate repetitive imports, lead with that โ€” it will immediately elevate your candidacy above manual-only applicants. ๐Ÿ’ฐ Pay Analysis: Compensation is on a per-asset import basis โ€” no rate disclosed. Per-asset rates for Unity pipeline work typically range $0.50โ€“$5.00 USD per asset depending on complexity (simple sprite sheet vs. rigged 3D model with materials). Clarify the asset type breakdown, expected volume per week, and per-asset rate before committing โ€” low per-asset rates on high-volume pipelines can be efficient or unsustainable depending on import complexity. Confirm whether revisions or re-imports are included in the per-asset rate.
1 like โ€ข 11d
+
1-5 of 5
Andrew Lisitsyn
2
14points to level up
@andrew-lisitsyn-1645
Senior software engineer, Unity, ue, game dev

Active 4d ago
Joined Apr 1, 2026
Seoul, South Korea
Powered by