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Creative Tech & Gaming Leads

180 members โ€ข Free

36 contributions to Creative Tech & Gaming Leads
๐Ÿ” Head of CG โ€“ Feature Animation & VFX Leadership - UK/Europe
๐Ÿข Company: Cinematic Talent ๐ŸŒ Location: UK / Europe (Hybrid/On-site) ๐Ÿ’ป Type: Full-time ๐Ÿ’ธ Pay: Not specified ๐Ÿš€ Apply: Please comment below, youโ€™ll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Extensive experience leading CG teams in animation or VFX studios - Strong understanding of full CG pipelines (modeling, rigging, animation, lighting, rendering) - Experience overseeing large-scale productions and multi-disciplinary teams - Strong leadership and team management skills - Ability to define and maintain visual quality standards across projects - Experience collaborating with directors, producers, and technical leads - Strong knowledge of modern CG tools, workflows, and rendering pipelines - Experience optimizing pipelines, workflows, and team efficiency - Strong problem-solving and decision-making skills at production level - Ability to balance creative vision with technical and budget constraints - Bonus: Experience in feature animation or high-end VFX productions - Bonus: Experience scaling teams and managing multiple concurrent projects Lead Id: 15898
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[6 Months Contract] ๐Ÿ” Unity Developer (DevOps) โ€“ CI/CD, Live Ops & Build Pipelines - UK, Remote
๐Ÿข Company: Fusebox ๐ŸŒ Location: Remote (UK only) ๐Ÿ’ป Type: Full-time ๐Ÿ’ธ Pay: Not specified ๐Ÿš€ Apply: Please comment below, youโ€™ll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Strong Unity development experience with C# - Proven experience building and maintaining CI/CD pipelines for Unity projects - Hands-on experience with TeamCity Cloud (pipeline ownership, build agents, automation) - Strong understanding of Git and source control workflows - Experience automating builds, AssetBundles, and Addressables pipelines - Experience managing deployments to Google Play Console and Apple App Store Connect - Proficiency in scripting for DevOps (Python, Bash, or PowerShell) - Ability to optimize build times and pipeline performance - Experience maintaining automation workflows and enforcing CI/CD best practices - Strong documentation, communication, and collaboration skills - Bonus: Experience with GCP or AWS - Bonus: Experience writing automated tests for Unity projects - Bonus: Experience with TeamCity Kotlin DSL - Bonus: Familiarity with Bitbucket Pipelines and YAML - Bonus: Interest in narrative games or interactive storytelling Lead Id: 15895
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[Contract] ๐Ÿ” Senior Technical Artist โ€“ Real-Time Engines, Tools & Shaders - Orlando, USA
๐Ÿข Company: Enludio ๐ŸŒ Location: Orlando, USA (Hybrid / On-site as needed) ๐Ÿ’ป Type: Contract ๐Ÿ’ธ Pay: Not specified ๐Ÿš€ Apply: Please comment below, youโ€™ll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Strong experience with Unity or Unreal Engine (lighting, shaders, materials, rendering pipelines) - Ability to optimize assets including models, textures, shaders, and animations for real-time performance - Experience developing tools, scripts, and workflows (Python, C#, Blueprint) - Strong shader development skills (Shader Graph, Unreal Material Editor) - Experience troubleshooting performance and rendering issues - Ability to collaborate across art, engineering, and design teams - Strong understanding of real-time pipelines from DCC tools (Blender, Maya, ZBrush, Substance) - Ability to support asset integration, lighting, and material setup in-engine - Experience creating and optimizing real-time VFX and particle systems - Strong artistic eye for lighting, composition, and color - Bonus: Experience with VR/AR development - Bonus: Experience with Houdini or procedural workflows - Bonus: Knowledge of animation and rigging pipelines - Bonus: Experience with CAD to real-time workflows - Bonus: Photogrammetry or advanced asset pipelines - Must be a US Citizen (compliance requirement) Lead Id: 15894
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[Part Time | ~$112 / hr] ๐Ÿ” XR Instructor โ€“ Applied Digital & Immersive Technologies - Vancouver, Canada
๐Ÿข Company: Vancouver Community College ๐ŸŒ Location: Vancouver, Canada (On-site) ๐Ÿ’ป Type: Part-time / Faculty (Term) ๐Ÿ’ธ Pay: $70.44 โ€“ $112.87 per hour ๐Ÿš€ Apply: Please comment below, youโ€™ll receive the details via DM This is to reduce spammers & bots for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Professional experience in XR production, game development, or real-time 3D pipelines - Strong knowledge of Unity or Unreal Engine for XR development - Ability to teach XR content production, environment creation, and simulation workflows - Experience with graphics tools (Photoshop, Illustrator, GIMP, etc.) - Experience with texturing tools (Substance Painter, ZBrush, 3D Coat) - Strong understanding of real-time asset pipelines and immersive design - Ability to develop curriculum, course materials, and assessments - Strong communication and teaching ability in a post-secondary environment - Ability to mentor students and guide career development - Strong organizational and time management skills - Bonus: Teaching experience in post-secondary institutions - Bonus: Provincial Instructor Diploma (PID) - Bonus: Experience in simulation-based training or digital construction workflows Lead Id: 15893
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๐Ÿ” CFX / VFX Artists โ€“ Houdini, Maya & Film FX - UK/EU Remote
๐Ÿข Company: Red Star ๐ŸŒ Location: Sheffield, UK / Remote (UK & EU only) ๐Ÿ’ป Type: Contract (May 2026 โ€“ Feb 2027) ๐Ÿ’ธ Pay: Negotiable ๐Ÿš€ Apply: Please comment below, You'll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) ๐Ÿ› ๏ธ Skills and requirements: - Strong experience with Houdini for FX (particles, fluids, volumetrics) - Experience with Maya for CFX (cloth, hair, soft body simulations) - Minimum 4 years production experience in VFX or animation - Ability to design and implement high-quality FX systems - Experience running simulations for liquids, smoke, and dynamic effects - Strong understanding of physics-based simulation workflows - Ability to work in production pipelines and meet deadlines - Strong collaboration within animation/VFX teams - Bonus: Python scripting or Maya API experience - Bonus: Feature film or high-end animation experience Lead Id: 15891
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Sam Auin
3
31points to level up
@the-flat-arc-auin-7262
I meanโ€ฆ

Active 7h ago
Joined Dec 29, 2025
Spain
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