[Contract] ๐ Senior Technical Artist โ Real-Time Engines, Tools & Shaders - Orlando, USA
๐ข Company: Enludio ๐ Location: Orlando, USA (Hybrid / On-site as needed) ๐ป Type: Contract ๐ธ Pay: Not specified ๐ Apply: Please comment below, youโll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) ๐ ๏ธ Skills and requirements: - Strong experience with Unity or Unreal Engine (lighting, shaders, materials, rendering pipelines) - Ability to optimize assets including models, textures, shaders, and animations for real-time performance - Experience developing tools, scripts, and workflows (Python, C#, Blueprint) - Strong shader development skills (Shader Graph, Unreal Material Editor) - Experience troubleshooting performance and rendering issues - Ability to collaborate across art, engineering, and design teams - Strong understanding of real-time pipelines from DCC tools (Blender, Maya, ZBrush, Substance) - Ability to support asset integration, lighting, and material setup in-engine - Experience creating and optimizing real-time VFX and particle systems - Strong artistic eye for lighting, composition, and color - Bonus: Experience with VR/AR development - Bonus: Experience with Houdini or procedural workflows - Bonus: Knowledge of animation and rigging pipelines - Bonus: Experience with CAD to real-time workflows - Bonus: Photogrammetry or advanced asset pipelines - Must be a US Citizen (compliance requirement) Lead Id: 15894