Ingame Track Challenge
Hey guys,
here is a new challenge! I tried to set it up like the typical gaming script that you get from game developers but made it a bit more "hardcore". Let's say it's a very picky client but VERY conversational when it comes to questions! The message here is to follow the requirements 100000% but ask if anything is unclear, even though it is the most stupid thing to ask!
  • Not longer than 1:30 min. Doesn't have to be exactly 1:30 min, a few seconds less is OK
  • Looped
  • File format - 48Khz, 24bit wav
  • Orchestral track in the style of Nobuo Uematsu
  • Style: 100% Orchestral
  • Lead melody instrument: String Section
  • Tempo: mid to fast
Scenario:
During this part of the game the party of heroes travels through the world via airship. Since the party is travelling very often, we will hear this track quite a few times during a game session.
Make sure it sounds fantastic, the mood should support the uplifting and positive feeling of travelling through air. It should also strongly support the feeling of ultimate freedom and should give the player the feeling they can go wherever they want.
There is no dialogue while travelling so you are free to play with STRONG melodies. Again, keep in mind that players will hear this track very often, so avoid anything that sounds too annoying, repetive and stressful. We want pure joy and freedom!
We don't want the typical background track of 2-3 instruments and solo strings. We want a bit of a fuller arrangement. How you do it, doesn't matter as long as it sounds great and supports the scene!
Find a picture attached for inspiration. We need this track by the end of August.
25
134 comments
Alex Pfeffer
8
Ingame Track Challenge
Audio Artist Academy
skool.com/audio-artist-academy
🎯 The #1 Free Community for Music Composers Who Want to Land Gigs, Grow Their Network & Build a Sustainable Career
Leaderboard (30-day)
Powered by