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🔒 Q&A w/ Nate is happening in 4 days
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🚀New Video: How Anthropic Engineers Actually Prompt Fable 5
Fable 5 is back, and it's the strongest model I've used. It's also expensive and won't stay free on your Claude plan for long, so this video breaks down the six habits I'm using to get the most out of it without burning tokens. Everything from giving it the right context, to matching effort levels, to knowing when it quietly hands your task off to Opus.
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What do you get if you upgrade to AIS+?
Some of you have never heard of the AIS+ community. Others have but the part that trips you up is the actual difference between the two. Either way, this post will give you clarity. This free group is a bundle of quick resources pulled from my YouTube videos, plus a massive open community that anyone can join. It's a great place to get your bearings and see what's possible. But it's open to everyone, it can be noisy and overwhelming, and there's no path through it. You can get help from other members, but I rarely answer questions here. AIS+ is the opposite: - A step by step roadmap with a clear order, so you're never guessing what to do next - A much smaller community of people who are seriously committed to building and selling AI agents - I answer questions every day and run a weekly Q&A call where you can get direct access to me For the course material: The roadmap takes you from zero to building and selling AI agents, and the whole thing is built on the latest tech like Claude Code and Codex. We update it constantly. The old n8n material has been archived. It's still there if you want it, but it's no longer the focus, because the way you build today has moved on and the courses moved with it. Here's the actual roadmap inside, in order, with when each piece opens up: 1. Start Here (opens the moment you join). Gets you oriented. How the community works, the path ahead, and how to get help when you need it. 2. Build Your Portfolio (opens the moment you join). Why a portfolio matters, beginner level tutorials, and what types of projects to focus on. You end up with real work you can show a client. 3. Claude Code (opens the moment you join). This is now its own dedicated course. Build faster, turn ideas into working automations, and go deep on the tool serious builders are using right now. This takes you from beginner to advanced, step-by-step. 4. Get Your First Clients (opens after 30 days). Getting your first clients is hard, because you don’t have any case studies yet. So, we analyzed all of the success stories from our members and found they get their initial clients with two different techniques: warm outreach and Upwork. So, we teach both techniques in detail with exactly what to say, exactly how to position yourself when you have no proof.
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Apr 11 • 
Announcements📢
📚 Looking for a YouTube video resource?
Hey everyone, I built a Google Sheet that has every video I've published in 2026 along with the links to all resources, tools, and files mentioned in each one. If you're ever looking for something I referenced in a video, start here: 📌 YouTube Video Database This will get updated as new videos drop. Bookmark it. Check the tabs at the bottom to make sure you're on the right sheet. - Nate
📚 Looking for a YouTube video resource?
Fable 5 eating your usage in one sitting? Here's the skill I built so it stops!🔥
If you jumped on Fable 5 this week and watched your usage bar drop like a rock, you're not alone, and you're not doing anything wrong. I did the exact same thing. My first couple of sessions, I burned through a big chunk of my weekly limit before lunch. And here's the frustrating part: the model is genuinely incredible. It's the strongest one I've ever used. But it's powerful enough to spend your tokens like water if you don't tell it not to. So I did what 31 years of engineering trained me to do when something is worth understanding. I studied it. I watched Nate Herk's video, "6 Simple Rules That Change How Fable 5 Works." Then I went straight to the source and read Anthropic's own Fable 5 prompting doc front to back. Then I ran my own tests to see what actually moved the needle on cost, not what sounded good on paper. Two things cause almost all the waste. You leave the "effort" set high when the task doesn't need it, and you reach for Fable for everything when you should be reaching for it maybe one time in ten. Then I took Nate's six rules and my own research and built them into one thing you can actually use. Not a cheat sheet you forget to open. A Claude Code skill that lives in your setup and steers every Fable session for you, automatically. The results so far have been excellent. Same model, same plan, and I'm getting top-tier work out of Fable 5 without hitting my limits anymore. I'm not going to gate this. Right below this post you'll find two things: the whole skill, ready to paste in, and a plain-English breakdown of what every part does and why it saves you money. If I were sitting where you are right now, watching that usage bar and wondering if Fable is even worth it, here's exactly what I'd do. Grab the skill, drop it in, and start every real task by asking one question: "Does this actually need Fable, or will a cheaper model do?" That single habit will save you more than any clever prompt trick. Each one, teach one. If this helps you get more out of Fable 5 without the limit anxiety, pay it forward. Drop your before-and-after in the comments, and if you tune it or catch something I missed, share it here so the whole room levels up!🤝
Fable 5 eating your usage in one sitting? Here's the skill I built so it stops!🔥
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