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3 contributions to Tiny Games Club
New week, New wins!
How was this week's progress on your games? Even small steps count as wins, show or share your wins for this week!
New week, New wins!
1 like โ€ข 15d
@Joseph Holroyd Yupp, yuppโ€”I am a โ€œpolymathโ€ (I am essentially a collector of knowledge). I have made some 3D art, but not much. Most pieces were made in Zbrush, but I have made a couple in Blender as well (Blender is much easier to use, but not quite as easy to sculpt withโ€”at least for me). I think RPG Maker and Unity are the two game engines I am most comfortable with. I did have fun using Python for creating a game once as well.
2 likes โ€ข 15d
@Joseph Holroyd okay, I actually cried a little. That resonated with me (although I haven't not worked in the industry). The graphics were great, the story was well executed, and I really enjoyed the effects of the darkening colors as well as the shrinking play area. It works on iPhone, btw. Just have to drag a finger along to move.
Tiny Experiments
Ive been trying to learn how to be consistent for many years, i always found myself having a hard time with it, because something always through a wrench into the schedule. For years I have wrestled with this and I found this book called Tiny Experiments by Anne-Laure Le Cunff. It sounded pretty self explanatory to me but it brought some great points to the table that have helped me a lot. A tiny experiments consists of: x action for y amount of time, for z amount of days โ€” An example would be code for 30 minutes everyday for 14 days You take the result out of the equation, which then eliminates the pressure and what you get is a piece of data you can use to do more experiment in the future. Through these experiments I was able to figure stuff out like, how long it took me to make a specific type of game, so my game Home took me approximately 30 days of coding 1 hour a day to end up in the state I considered enough development on the game. Which gave me information on what was possible to me in that time frame. I think it be cool to try an experiment like this one, even if it was for a short time every day 15-30 minutes, to show up for 2 weeks and see what you can do in that time, art, coding, music, game design, there are a lot of areas in our field. Focusing on one would give you a better yield to your tiny experiment! Think of your schedule what's possible for you and how life is treating you and see if you can get some data that will help you in your pursuit of game development! You ever tried something like this?
Tiny Experiments
4 likes โ€ข 16d
I have tried, but I tend to (1) hyper focus and spend way longer than originally intended, then (2) not return to the project for multiple days. I like the pomodoro technique instead, which can be used similarly (I think). Instead of a set number of days, the z could be a set number of pomodoros. (most pomodoro timers are set to 25 minutes of work and 5 minutes of rest, but some can be customized)
Where do you start?
We have big range of different types of developers here, but what is the first step you take when designing a new game?
Where do you start?
3 likes โ€ข 18d
@Daniel Becerra a couple pop up every now and then. i recently returned to working on one, but then stopped again not long after.
2 likes โ€ข 18d
@Daniel Becerra hopefully! it is always nice returning to a project when i have figured out how to fix something i was previously struggling with
1-3 of 3
Monica Belle
3
44points to level up
@monica-belle-3171
Creator and manager of Chaos. http://ramblingbrambleblog.wordpress.com/

Active 2d ago
Joined Sep 19, 2025
ENTP
Brentwood, Ca
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