Activity
Mon
Wed
Fri
Sun
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
What is this?
Less
More

Owned by Daniel

Tiny Games Club

58 members • Free

Lets make some tiny games together, start small, keep it simple and grow into your potential!

Memberships

Godot Society

1k members • Free

Build Your Community

119 members • Free

Skool Review Crew

13 members • Free

businessXP

381 members • Free

Squiggle Skool

87 members • Free

The Dad Legacy

38 members • Free

Skoolers

189.9k members • Free

74 contributions to Tiny Games Club
Pink Alien Coin Eater
So I rebuilt the game and I’m still growing and learning! This is what I’ve done so far. Also feel free to offer suggestions. Next I’ll be working on adding movement. I also would like to add a little dialog or story animation.
Pink Alien Coin Eater
1 like • 4d
I think your scope is right on point, tiny and now your just building on what you already have keep it up!
Pink Alien Coin Eater
I just finished building my first iteration of a game i titled Pink Alien Coin Eater using Godot 4.5.1. I've been learning Godot this week and enjoying it. I have some more changes and some additions i want to make to the game but also want to take it a tiny bit slow as I did this in two days. But it took some concentration.
1 like • 10d
That looks great! It looks like a great project to get a good grasp on godot, and it looks like a great experiment!
Suggestion for the classroom
I noticed the classrom is currently quite empty. Here‘s my idea to fill it: Course #1: Engine Selection You tell some popular engines, like Unity, Unreal, Amazon Lumberyard, Godot, … Task: Decide for one engine, maybe after trying them out Course #2: First four games The plan is to follow four tutorials of choice, but each time with a twist. First time: Recreate the tutorial game. Second: Recreate it, and add a change, like how fast the player accelerates (endless runner) or how many apples spawn at once(snake) Third time: Break it. Change out values and other stuff to the extreme, and then fix it. Do not follow the tutorial for any presets. Find them yourself. Fourth Time: Expand. The tutorial ends with a cooking game with 4 Ingredients? Make it 6 and add levels. You get the point Course #3 Recreate You have now followed and explored at least 4 tutorials for your engine, so you probably know some stuff. Try to recreate a small game you didn’t recreate in a tutorial, like a base version of mario, idk. You can watch tutorials for help, but not specifically about your game. Course #4 Your own game It‘s time now. You made at least 5 games, your engine is probably second nature to you. Think of a game that isn‘t there right now you want. Break it down to three key principles, and make that game. If you hurry, one month is realistically possible. I‘d recommend 2-3. When you‘re done, publish it on free or cheap sites, like poki, itch.io, maybe even google play(it’s only $25) Course #5 Brandung and marketing You can make ganes now, and got skill. But all that might be useless if nobody sees your game. As an indie dev, you probably won’t have the money to play ads everywhere, so your best bet is word of mouth. Think. What makes your game better than others? Why would you wanna pay for a game (I don’t think you‘re gonna publish fully free for long) when there are revenued games for free? (I have zero experience to this, if anyone knows more, pls add that to the course)
0 likes • 13d
I really like these ideas! I was planning on creating a step by step im the skool for sure, and ive just been busy with other things, but these are great ideas, should not be too difficult to implement into the write up I had! Thanks for the input!
Share your wins
Its been a little while since I asked you guys to share your wins! What have you been working on? Made any breakthroughs? Share an image or something that you can be proud off! Always love to see your stuff!
Share your wins
Do Cards need art to be immersive?
Im testing out cards designes. I figured out the the art I would need for my game is difficult to make. And I can't even find many good place holders. My approach is to do things well or not at all. So could the game also work with only text or should I try to make that needed art?
Do Cards need art to be immersive?
0 likes • 18d
I think card art is hard to pass on, maybe if it was an unique type of game where text on the cards was the shtick of the game. But i feel like i almost go towards card games because of the art lol
1-10 of 74
Daniel Becerra
5
266points to level up
@daniel-becerra-2731
Im a solo game developer that's been learning for 2 years, my background is in design and art. Check out my games in bio link.

Active 2d ago
Joined Aug 22, 2025
Pensacola