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Game Dev with Dani is happening in 5 days
Tiny Experiments
Ive been trying to learn how to be consistent for many years, i always found myself having a hard time with it, because something always through a wrench into the schedule. For years I have wrestled with this and I found this book called Tiny Experiments by Anne-Laure Le Cunff. It sounded pretty self explanatory to me but it brought some great points to the table that have helped me a lot. A tiny experiments consists of: x action for y amount of time, for z amount of days — An example would be code for 30 minutes everyday for 14 days You take the result out of the equation, which then eliminates the pressure and what you get is a piece of data you can use to do more experiment in the future. Through these experiments I was able to figure stuff out like, how long it took me to make a specific type of game, so my game Home took me approximately 30 days of coding 1 hour a day to end up in the state I considered enough development on the game. Which gave me information on what was possible to me in that time frame. I think it be cool to try an experiment like this one, even if it was for a short time every day 15-30 minutes, to show up for 2 weeks and see what you can do in that time, art, coding, music, game design, there are a lot of areas in our field. Focusing on one would give you a better yield to your tiny experiment! Think of your schedule what's possible for you and how life is treating you and see if you can get some data that will help you in your pursuit of game development! You ever tried something like this?
Tiny Experiments
What's a design decision your still thinking about?
What's a game design decision that your unsure about in whatever your current game project is? Or your still working through?
What's a design decision your still thinking about?
"Map Battle" Game Progress
So i added back a feature that i took out earlier, the barracks produce units automatically the more barracks you have the more units you have. And i made the strongholds produce enemy lands nearby, and that might have made them to strong. Still balancing these things out. This video is me losing hard 🤣
"Map Battle" Game Progress
Your Current Games
So before I share another post, I would love to see some your games even if its from a single screenshot, a video would be awesome, What are you working on right now?
Your Current Games
"Map Battle" Strongholds
I’ve decided to add a way for the enemy to lay a stronghold whenever a specific amount of turns passes, I’m trying to figure out how else it will affect the game other than just adding a 10 strength enemy to the field, but that’s tomorrows problem. 🤣 I’m still working on ideas on where to go with the game next. I'm guessing as I start adding just tiny features these videos will become a bit to repetitive so, i'm not sure if ill just pace them out so just one a week with all the changes and ill just talk about what i did daily without the videos? Im also thinking about starting a youtube channel just to see if I can connect with more people, it will just be recordings of me working on the game and explaining my decision making. They should be about 3-5 minutes not super polished 😅
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"Map Battle" Strongholds
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Tiny Games Club
skool.com/tiny-games-club-8687
Lets make some tiny games together, start small, keep it simple and grow into your potential!
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