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Owned by Mathew

Teaching Superhero

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Experiential learning, games, and simulations. Exclusively for educators and trainers to level up student engagement and personal career success.

businessXP

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Quickly gain the skills of an entrepreneur and confidence of a business leader — by playing realistic simulations and games (or design your own).

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14 contributions to Tiny Games Club
Board Game Designers!?
Who is working on a board game?! I am a board game designer working on a game right now called Cozy Lighthouse Keeper!
4 likes • 4d
Do you self publish your games? I design board game, mainly educational ones. I also have a game kit and guides that make it easy for others to design their own games. You can see my games at GoVentureGames.com . (Thanks @Andrew Matzureff for the mention.)
0 likes • 3d
@Courtney Laschkewitsch nice! best wishes with your work.
What's your favorite Game Developing Platform?
Im sure ive almost heard everybodies, but I wanted to kind of formalize it here! Mine is Godot, ive been using it from the beginning, but im starting to explore other means of making games, been learning a bit of javascript recently. Anyways whats your favorite? or What do you feel most comfortable with! 🤔
What's your favorite Game Developing Platform?
2 likes • 7d
I don't program enough to have a favorite, but when I was tinkering a few years ago, I liked Construct3 and GameSalad. At the time, they seemed refined, somewhat widely used, and likely to stay alive — which is a real problem for a lot of platforms that don't get traction. For heavier dev requirements, we might use Unity.
How we fix obscure bugs with Catch & Correct
The best way to become a good programmer is to become good at debugging. When you build complex systems, eventually you will run into bugs that are nearly impossible to reproduce. Sometimes it's not our code — the bug is baked into the dev platform we are using and there is nothing we can do about it. Users will occasionally run into the bug ,but we won't be able to reproduce it. So how do you fix a bug that you can't reproduce yourself? We use an approach I call Catch and Correct. First, we identify the symptoms of the bug — as reported by our users and through our deeper investigation. Then we add code that looks for those symptoms and corrects the problem while it happens in real time. Since we can't fix the bug itself, we fix the consequences of the bug so that the user can continue playing — perhaps without even knowing that something happened.
How we fix obscure bugs with Catch & Correct
What do you think about randomness? (Poll)
I personally love some randomness in games because it gives me a new experience each time, I don't think I mind it in almost all aspects of a game. I think roll and move is probably the one i could live without but the rest im on board with.
Poll
3 members have voted
What do you think about randomness? (Poll)
1 like • 15d
When it comes to strategy, luck (randomness) has to be managed so that the player doesn't feel like their decisions don't matter. You reminded me that I created a video about this subject.
1 Hour Tiny Game Excercise!
If you only had one hour to come up and execute a tiny game idea, what would the game be about? Think about what would be the smallest possible thing in that time period.
1 Hour Tiny Game Excercise!
1 like • 16d
Depends on the platform capabilities and if vibe coding or not, but if physics is built in perhaps a Flappy Birds knockoff might be doable.
1-10 of 14
Mathew Georghiou
3
27points to level up
@mathewgeorghiou
I create games & simulations that help you gain business skills & confidence super fast. Bio— entrepreneur, engineer, inventor, writer— Georghiou.com

Active 6m ago
Joined Aug 27, 2025
INTJ
Canada
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