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5 contributions to Tiny Games Club
Suggestion for the classroom
I noticed the classrom is currently quite empty. Here‘s my idea to fill it: Course #1: Engine Selection You tell some popular engines, like Unity, Unreal, Amazon Lumberyard, Godot, … Task: Decide for one engine, maybe after trying them out Course #2: First four games The plan is to follow four tutorials of choice, but each time with a twist. First time: Recreate the tutorial game. Second: Recreate it, and add a change, like how fast the player accelerates (endless runner) or how many apples spawn at once(snake) Third time: Break it. Change out values and other stuff to the extreme, and then fix it. Do not follow the tutorial for any presets. Find them yourself. Fourth Time: Expand. The tutorial ends with a cooking game with 4 Ingredients? Make it 6 and add levels. You get the point Course #3 Recreate You have now followed and explored at least 4 tutorials for your engine, so you probably know some stuff. Try to recreate a small game you didn’t recreate in a tutorial, like a base version of mario, idk. You can watch tutorials for help, but not specifically about your game. Course #4 Your own game It‘s time now. You made at least 5 games, your engine is probably second nature to you. Think of a game that isn‘t there right now you want. Break it down to three key principles, and make that game. If you hurry, one month is realistically possible. I‘d recommend 2-3. When you‘re done, publish it on free or cheap sites, like poki, itch.io, maybe even google play(it’s only $25) Course #5 Brandung and marketing You can make ganes now, and got skill. But all that might be useless if nobody sees your game. As an indie dev, you probably won’t have the money to play ads everywhere, so your best bet is word of mouth. Think. What makes your game better than others? Why would you wanna pay for a game (I don’t think you‘re gonna publish fully free for long) when there are revenued games for free? (I have zero experience to this, if anyone knows more, pls add that to the course)
Share your wins
Its been a little while since I asked you guys to share your wins! What have you been working on? Made any breakthroughs? Share an image or something that you can be proud off! Always love to see your stuff!
Share your wins
3 likes • 20d
On the day after tomorrow, I will teach a class of students how to code in Unity
Game idea
Local multiplayer car game. Two players drive a car using a controller each. P1 has gas and break, P2 can steer. The cars drive with splitscreen in a 3d map. As a tutorial (this will be tutorial game #4) ghere‘s one of Jimmy Vegas. Your opinion? (for those following my current game: I will first finish that cooking game before this)
Are Assets cheating?
Would you use an asset that fits your purpose perfectly (like an a* pathfinding ai) but you have no clue how it works. Would you use it?
Terrible Diagnosis for me…
I have hypophantasia. That means, instead of seeing an image on your mind, if you’re lucky, you see a flicker of an image. When I was young(like 3 years old) I had at least some visuals on my mind’s eye. But school took that ability… The main problem: I cannot imagine any graphical things until I see it… So what do you think? Is this a problem for my game dev career?
1 like • Dec '25
@Daniel Becerra I hate art. A test to see your condition: Imagine a friend or a shop. If you only know you‘re thinking of it, thats aphantasia. If you see only a rough image or something flickering: Hypophantasia. If its visible and has some details: normal phantasia If you might even be able to grab it, or see surroundings: Hyperphantasia(id love to have this)
1-5 of 5
Julius Otterbach
2
10points to level up
@julius-otterbach-3790
I want to learn coding and Filmmaking!

Active 57m ago
Joined Dec 8, 2025