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New to Unity? Read this!
Once entering the editor, it might seem pretty confusing and overwhelming. Instead of starting with the in-skool course, I strongly recommend doing the unity essentials course! After that, you will definitely know the engine. No experience, you will think you wasted your time, I did, but now I believe it helped me so much!
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Suggestion for the classroom
I noticed the classrom is currently quite empty. Here‘s my idea to fill it: Course #1: Engine Selection You tell some popular engines, like Unity, Unreal, Amazon Lumberyard, Godot, … Task: Decide for one engine, maybe after trying them out Course #2: First four games The plan is to follow four tutorials of choice, but each time with a twist. First time: Recreate the tutorial game. Second: Recreate it, and add a change, like how fast the player accelerates (endless runner) or how many apples spawn at once(snake) Third time: Break it. Change out values and other stuff to the extreme, and then fix it. Do not follow the tutorial for any presets. Find them yourself. Fourth Time: Expand. The tutorial ends with a cooking game with 4 Ingredients? Make it 6 and add levels. You get the point Course #3 Recreate You have now followed and explored at least 4 tutorials for your engine, so you probably know some stuff. Try to recreate a small game you didn’t recreate in a tutorial, like a base version of mario, idk. You can watch tutorials for help, but not specifically about your game. Course #4 Your own game It‘s time now. You made at least 5 games, your engine is probably second nature to you. Think of a game that isn‘t there right now you want. Break it down to three key principles, and make that game. If you hurry, one month is realistically possible. I‘d recommend 2-3. When you‘re done, publish it on free or cheap sites, like poki, itch.io, maybe even google play(it’s only $25) Course #5 Brandung and marketing You can make ganes now, and got skill. But all that might be useless if nobody sees your game. As an indie dev, you probably won’t have the money to play ads everywhere, so your best bet is word of mouth. Think. What makes your game better than others? Why would you wanna pay for a game (I don’t think you‘re gonna publish fully free for long) when there are revenued games for free? (I have zero experience to this, if anyone knows more, pls add that to the course)
Choices!
Does anyone ever feel like the sheer amount of choices for the platform to build the game causes analysis paralysis? Unity, Unreal, Horizon Worlds flavor of unity. I get stuck worrying or wondering if the mechanic I desire to build will even be possible. And then let’s not even get started on whether you want to release for a specific distribution pc, android/mobile web. Any pointers?
Welcome! Introduce yourself + Share a pic of your game!
Thanks for Joining our community! The first thing I would love you to do is make a introductory post! 1. What you like to go by! 2. What are you working on (if anything) 3. What are some of your goals, in making tiny games? 4. Have you made any games already? Where can we find them?
Do Cards need art to be immersive?
Im testing out cards designes. I figured out the the art I would need for my game is difficult to make. And I can't even find many good place holders. My approach is to do things well or not at all. So could the game also work with only text or should I try to make that needed art?
Do Cards need art to be immersive?
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