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Game Master's Laboratory

382 members • Free

6 contributions to Game Master's Laboratory
GMing for the boys vs GMing for paying patrons and such
Me and my Homies are making a pan African ttrpg. When we playtest and i gm for them, my GM style is very Samuel Jackson to put it lightly right. I mean, we have a blast, but I feel like when it comes to paying patrons ( not my patrons btw I was assigned). I’m probably gonna need to clean that up and I guess my real question is how do you speak when you gm for randos. Is a few mf acceptable? because thats how i improv I’ve been improving this whole time. I guess I do have a slight outline of where I want to go and then I just hope that they’ll rock with the language that I used to explain. As i get to that point a lot Umms and mother fucking ummms fly out as i trying to pull the Homies into the world. It makes my Homies laugh but I worry about how I’m gonna switch it up for “the public.” Please advise gang
3 likes • 18d
@Tristan Fishel its called Zairoo its pbta at its core but i stole ideas from all types of ttrpgs like the fallout ttrpg and d&d -its a Frankenstein to be honest
New to things, starting with DnD
Started playing about 9 months ago, also started DMing for one shots. Am 2 sessions into a campaign using Dragons of Stormwreck Isle (it's a starter adventure for dnd). I had read the proactive turquoise book many months ago so my players all have goals of varying complexity I'm working into this adventure module. I only started the newer book after this campaign started so we didn't do a session -1 but I'm intrigued to explore this more later. I'm also a talk therapist and just watched the zoom session of the gold membership, I see a lot of overlap in certain skills like using silence to encourage players to generate their own ideas and reviewing group norms or goals each session, basically holding the frame-- this was what drew me in so much to the first book, I love this idea of putting it back on the players, somewhat because I'm new, don't know all the rules, and in a way I'm not even that creative lol. So glad you started this community, I love the idea of more active player involvement!
2 likes • 21d
@Sara Gly prewritten might not be the best fit for my brain I mean, I still have imposter syndrome. I’ve only ran for about three people most of the time It’s a one on one between me and my lady. But because of my imposter syndrome, I’ve watched damn near every YouTube video there is on the subject and it just seems like making it up as you go is fine eventually, you’ll start to plan it out as new ideas form in ur mind. I need to find me some new guinea pigs. I mean player's to see if i really have the chops for this.
0 likes • 20d
@Sara Gly sweet matt davids is about to make a sale
Is theater of the mind over discord a bad idea?
New dungeon master here. Do I need to learn a VTT? I can barely operate that box in the kitchen. I guess my lady calls it a stove.🤷🏿‍♂️
1 like • 21d
@Eric Person i see thx man never thought of that
Public Access, Sessions 1 and 2
The last two weeks, I’ve been trying out a new game called Public Access—it’s an ongoing game, but I expect it to only run 10–12 sessions. I tried it out after watching this truly excellent review from Quinn’s Quest (who, if you haven’t watched, makes what I think is pretty much the best reviews of TTRPGs on the internet) https://youtu.be/DI8fUgSdgZg?si=ieolVb190wGzz_ag The game is an absolute blast. "No on remembers this children's show you watched growing up, except all of you. Something was...not quite right with it...what happened to it?" The explicit goal of every character is to find out what happened to this unsettling children's program that no one seems to remember called TV Odyssey. It’s inspired by analog horror and creepypastas, using the Brindlewood Bay system to facilitate a very cool storytelling system (rather than a puzzle heavy system like some mystery games). Brindlewood Bay and its offspring have a clue system where there’s no set answer to a mystery—instead, players collect clues, then make a role to create their own answer to the question with as many clues as possible. If their roll is a success, their answer is right. This concept bothered me a lot at first, but when it works, it works GREAT. It’s really nice for a game like this where the story, tone, atmosphere, and characters is the focus, and not actually the main mystery like in a Sherlock Holmes game or something like that. The mysteries build tension but never slow down the game from theorizing, which is nice. Other interesting mechanics include Keys, these boxes you can check to improve a roll. They effectively make characters unkillable, which is important for encouraging them to split up and get into danger. They're also all connected to either narrating a flashback to childhood, or mechanically entwining yourself deeper with the forces of horror, which is cool. All of this to set up the games I’ve run! We’ve had two virtual sessions, and I’m running with three players (friends from high school!). In the first session, we spent about an hour making characters, and two hours on our first mystery, the House on Escondido Street. The campaign has a cool narrative structure I won't spoil in case someone plays it, but it comes with a bunch of premade mysteries that are really well laid out. The group spent the day digging around the house, butting heads with the HOA, and otherwise engaging in investigative antics. They spent the night (which is its own phase where all rolls are more dangerous) watching a tape of the mysterious kids show that they found. Very good time.
1 like • 21d
That was such a funny video like I love that creator
Buckle up, boys!
The Dungeon Mistress is here. 😂 Hi, I'm Helen - a UK-based DM of one-shot adventures that I run at Manchester Board Game Festival. I also run Spelljammer for kids every Sunday, which is tremendous fun! I'll be running sessions at EasterCon and UK Games Expo (I'm still pinching myself), as well as submitting to Dragonmeet (next year). Oh, and I'll be doing my first actual play at the end of March. 😆
0 likes • 21d
Iam buckled!
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Tarfari Clark
2
6points to level up
@tarfari-clark-8920
Game master Game Maker Game Changer

Active 3d ago
Joined Mar 16, 2026
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