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Doha Unreal Meetup April 2026 is happening in 4 days
⭐ Members Only • 🔍 Senior Backend Engineer (Remote)
🏢 Company: (Private) Mobile game development studio 🌍 Location: Remote 💻 Type: Full-time 💸 Pay: $150K – $170K CAD / Stock options (ownership in company) 🚀 Apply: Contact @Junn Matsuo ( Please make sure you're a premium member ) ♥️ If you're a free member - Upgrade ( $5/m ) or feel free to explore other general leads 🛠️ Skills and requirements: - 7+ years professional software development experience - Strong experience building scalable backend systems - Proficiency in Go, TypeScript, and C# - Experience with game engines (Unity, Unreal, or similar) - Strong database experience (MySQL, PostgreSQL, MongoDB) - Experience with cloud platforms (AWS, GCP, Azure) - Strong understanding of backend architecture and services - Experience building and maintaining APIs and game services - Ability to debug and optimize performance across systems - Strong problem-solving and analytical skills - Ability to collaborate with designers, QA, and engineers - Experience working in fast-paced, distributed teams 🎁 Benefits: - Stock options (ownership in company) - Unlimited vacation (non-accrual) - Fully remote work environment - Flexible work culture - Freedom to work on side projects Lead Id: 15952
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⭐ Members Only 🔍 Senior Real-Time VFX Artist (Remote)
🏢 Company: (Private) Game art & development studio 🌍 Location: Remote 💻 Type: Long-term Contract 💸 Pay: Not specified 🚀 Apply: Contact @Junn Matsuo ( Please make sure you're a premium member ) ♥️ If you're a free member - Upgrade ( $5/m ) or feel free to explore other general leads 🛠️ Skills and requirements: - Strong experience as a VFX Artist in games - Expertise in Unreal Engine (Niagara required) - Strong experience creating stylized real-time VFX - Experience with shader development and optimization - Experience creating and using flipbook animations - Strong understanding of motion, timing, and animation principles - Ability to design and implement gameplay-driven VFX - Strong collaboration with designers, artists, and engineers - Ability to optimize VFX for performance in real-time environments - Ability to work independently and meet deadlines Lead Id: 15950
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⭐ Members Only • 🔍 Unity Game Programmer – Mobile (Fully Remote, WFH)
🏢 Company: (Private) Mobile game development studio 🌍 Location: Fully Remote, Worldwide 💻 Type: Full-time WFH 💸 Pay: Not specified 🚀 Apply: Contact @Junn Matsuo ( Please make sure you're a premium member ) ♥️ If you're a free member - Upgrade ( $5/m ) or feel free to explore other general leads 🛠️ Skills and requirements: - 1–3 years experience in Unity game development - Strong knowledge of Unity (scripting, textures, animation, UI systems) - Strong C# and object-oriented programming skills - Ability to implement gameplay systems from design specifications - Experience with game physics and particle systems - Familiarity with level design concepts - Experience optimizing performance and memory usage - Strong debugging and problem-solving skills - Ability to write clean, maintainable, and reusable code - Experience with version control (Git, SVN, Mercurial) - Strong collaboration and communication skills - Ability to learn and adapt to evolving game technologies Lead Id: 15943
🔍 Game Developer – HTML5 Casual Games (Remote)
🏢 Company: CoolGames 🌍 Location: Fully Remote or Amsterdam (Hybrid) 💻 Type: Full-time 💸 Pay: Competitive 🚀 Apply: https://apply.workable.com/coolgames/j/3654334706/apply/ 💬 Comment below to see more similar leads prioritized for you ❤️ Not a member yet? You’re missing premium leads shared only via DMs 🛠️ Skills and requirements: - 4+ years professional programming experience - Strong knowledge of software development best practices - Experience with version control (Git) - Experience working in Agile/Scrum environments - Strong collaboration and communication skills - Ability to write clean, maintainable, and scalable code - Ability to balance speed and quality in production - Strong debugging, optimization, and code review experience - Ability to identify and mitigate technical risks early - Understanding of casual game business and player behavior - Experience working in cross-functional teams Lead Id: 15946
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[$40/hr | 3-Month Contract] 🔍 Technical Designer – Hand-Felted Stop-Motion Puzzle Platformer - Remote (Worldwide)
🏢 Company: Wooly Games 🌍 Location: Fully Remote — worldwide 💻 Type: Part-Time or Full-Time, 3-Month Contract (potential to extend to 6 months) 💸 Pay: $40 USD/hour 🚀 Apply: https://airtable.com/apphmyoUPAXQHu5Qx/pagYcT26LHObNkw0Q/form ⚠️ Must use own computer — Unity licence and required software fees covered by studio 🛠️ Skills and requirements - Minimum 2 years experience in game design, level design, or technical design on shipped or in-development titles — mandatory - Comfortable working directly in Unity editor to build and iterate levels — mandatory - Strong understanding of 2D/2.5D platformer mechanics and their design — mandatory - Demonstrated ability to design puzzles and interactions that are appropriately challenging and rewarding — mandatory - Experience designing tutorial moments that teach through play — mandatory - Working knowledge of version control systems like Git — mandatory - Strong remote communication and collaboration skills — mandatory - Design satisfying puzzles and interactive moments for Feltopia's various realms: logic, layout, and intended player experience - Design progression of difficulty and balance challenge and reward loops - Integrate storytelling moments and puzzle platforming cohesively; work with narrative and art direction - Champion playtesting and iteration; refine puzzle clarity and pacing based on feedback and analytics - Read and contribute to design documents; translate high-level concepts into buildable moments - Bonus: Shipped Unity title; experience designing for young or family-friendly audiences; passion for hand-crafted games and stop-motion animation 👤 Reach Out To: Andrea Love or [email protected] 💡 Stand Out By: Feltopia is a first-of-its-kind hand-felted stop-motion animated video game — your portfolio must show puzzle and level design work that balances narrative emotional beats with mechanical clarity, not just combat or action-oriented level design. Demonstrating tutorial-through-play design and cozy/family-friendly experience sensitivity will directly signal alignment with Wooly Games' inclusive design philosophy. Unity editor hands-on level building experience is a functional requirement — not just design documentation.
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Creative Tech & Gaming Leads
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