🏢 Company: Wooly Games 🌍 Location: Fully Remote — worldwide 💻 Type: Part-Time or Full-Time, 3-Month Contract (potential to extend to 6 months) 💸 Pay: $40 USD/hour 🚀 Apply: https://airtable.com/apphmyoUPAXQHu5Qx/pagYcT26LHObNkw0Q/form ⚠️ Must use own computer — Unity licence and required software fees covered by studio 🛠️ Skills and requirements - Minimum 2 years experience in game design, level design, or technical design on shipped or in-development titles — mandatory - Comfortable working directly in Unity editor to build and iterate levels — mandatory - Strong understanding of 2D/2.5D platformer mechanics and their design — mandatory - Demonstrated ability to design puzzles and interactions that are appropriately challenging and rewarding — mandatory - Experience designing tutorial moments that teach through play — mandatory - Working knowledge of version control systems like Git — mandatory - Strong remote communication and collaboration skills — mandatory - Design satisfying puzzles and interactive moments for Feltopia's various realms: logic, layout, and intended player experience - Design progression of difficulty and balance challenge and reward loops - Integrate storytelling moments and puzzle platforming cohesively; work with narrative and art direction - Champion playtesting and iteration; refine puzzle clarity and pacing based on feedback and analytics - Read and contribute to design documents; translate high-level concepts into buildable moments - Bonus: Shipped Unity title; experience designing for young or family-friendly audiences; passion for hand-crafted games and stop-motion animation 👤 Reach Out To: Andrea Love or
[email protected] 💡 Stand Out By: Feltopia is a first-of-its-kind hand-felted stop-motion animated video game — your portfolio must show puzzle and level design work that balances narrative emotional beats with mechanical clarity, not just combat or action-oriented level design. Demonstrating tutorial-through-play design and cozy/family-friendly experience sensitivity will directly signal alignment with Wooly Games' inclusive design philosophy. Unity editor hands-on level building experience is a functional requirement — not just design documentation.