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Owned by Ameen

Curating Max Freelance Opportunities, Projects Collabs in the Creative Tech and Gaming Space. All High Ticket Leads beyond LinkedIn & Web

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36 contributions to Creative Tech & Gaming Leads
[Freelance | Urgent] 🔍 Touchdesigner Artist - Fully Remote
🏢 Client: (Confidential) - Marketing Consultant in Austin, Texas 🌍 Location: Fully Remote 💻 Type: Freelance (Short-term / Urgent) 💸 Pay: Hourly rate 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) 🛠️ Skills and requirements: - Strong experience with TouchDesigner for real-time systems - Ability to implement blob tracking in live video feeds - Strong understanding of real-time video processing and optimization - Experience working with cameras, tracking inputs, and interactive systems - Ability to prototype and deliver quickly under tight timelines 💡 Attaching ref videos of the effects which the client is looking for Lead Id: 15887
[6 Months Contract] 🔍 Senior VFX Artist – Unreal Engine / Niagara - Remote, Canada
🏢 Company: Riyo Games 🌍 Location: Remote — Canada only; must reside in Ontario, Quebec, Nova Scotia, or British Columbia 💻 Type: Full-Time Contract — 6 months 💸 Pay: $70,000–$100,000 CAD/year + 4 weeks paid vacation + Medical, Dental, Vision, Life Insurance + Employee & Family Assistance Program 🚀 Apply: Please comment below and you'll receive the details via DM (This is to reduce spammers in the field) ⚠️ Must currently reside in Ontario, Quebec, Nova Scotia, or British Columbia — applications from outside these provinces will not be considered 🛠️ Skills and requirements - 3–5+ years as a VFX Artist in the video game industry — mandatory - Strong portfolio of high-quality real-time VFX work demonstrating stylized effects expertise — mandatory - Strong technical knowledge and artistic ability with real-time VFX in Unreal Engine — mandatory - Fundamental understanding of Unreal Engine Niagara Systems — mandatory - Ability to create source art for VFX: textures, materials, shaders, flipbooks, and emitters — mandatory - Strong understanding of 2D animation principles — mandatory - Strong sense of form, colour, timing, and composition — mandatory - Great communicator with strong interpersonal skills — mandatory - Take ownership of creating and implementing VFX for combat mechanics, environments, and cutscene sequences - Concept, design, create, implement, and maintain real-time VFX assets end-to-end - Implement optimisation techniques for memory and performance efficiency - Organise broad VFX goals into actionable tasks and collaborate cross-departmentally - Create pre-visualisation concepts to drive visual direction and pipeline development - Balance quality with efficiency under tight deadlines - Bonus: Resident of Ontario or Quebec specifically - Bonus: Love of JRPGs 💡 Stand Out By: Riyo Games is building Threads of Time, a 2.5D JRPG directly inspired by Chrono Trigger and Final Fantasy, with a legendary team including developers from Xenoblade Chronicles, the Mana series, Shovel Knight, Fortnite, Deltarune, and Tomb Raider. This is a stylized JRPG VFX role — your portfolio must lead with expressive, stylized real-time effects (combat hits, magic spells, environmental atmosphere, cutscene polish) rather than photorealistic or military-style VFX. Niagara proficiency is explicitly required — demonstrate particle system work, flipbook animation, and emitter design in UE5 specifically. A genuine love of JRPGs is an explicit bonus — if Chrono Trigger or Final Fantasy shaped you as a developer, say so clearly in your application.
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[Fully Remote] 🔍 Lead Character Artist
🏢 Company: VOID Interactive 🌍 Location: Fully Remote — Dublin, Ireland HQ (Full-Time employee for Irish residents; Contractor for all other locations) 💻 Type: Contractor (outside Ireland) / Full-Time Employee (Ireland-based) 💸 Pay: Not disclosed 🚀 Apply: https://void.bamboohr.com/careers/101 ⚠️ Portfolio is mandatory — no portfolio means no review; AAA shipped title as Character Lead or Director is a hard requirement 🛠️ Skills and requirements - Experience as Character Lead or Director on a shipped AAA game — mandatory - Minimum 5 years experience in character art creation for games — mandatory - Highly experienced in Unreal Engine 5 including character pipelines and MetaHuman creation — mandatory - Strong understanding of art fundamentals, anatomy, appeal, and multiple art styles — mandatory - Experience designing characters of wide variety and broad appeal — mandatory - Strong collaborative nature working alongside senior art directors and discipline leads — mandatory - Deep understanding of the full game development process and art disciplines — mandatory - Lead creation and refinement of character concepts, designs, and models aligned with artistic vision - Oversee and guide the Character Art Team — foster creativity, maintain style and quality consistency - Collaborate with Directors, Animators, and Engineers for seamless character integration across projects - Implement efficient workflows and pipelines from concept to final model - Optimise character assets for performance and compatibility across platforms - Mentor junior artists and support their professional growth - Contribute to style guides and documentation for character art consistency - Provide feedback to outsourced vendors and test updates in Unreal Engine where required - Bachelor's degree in Art, Animation, or related field — preferred but not essential 👤 Reach Out To: Diana Rodriguez 💡 Stand Out By: VOID Interactive is the studio behind Ready or Not, one of the best-selling tactical FPS games in recent years with a deeply passionate community — this is a high-visibility lead role spanning both live game support and new IP pre-production. Your portfolio must demonstrate AAA-quality realistic character work with military or law enforcement aesthetic familiarity being a clear advantage. MetaHuman pipeline experience in UE5 is explicitly called out — lead with it prominently if you have shipped characters using it. A brief cover letter is optional but strongly recommended given the leadership scope of this role — articulate your vision for character direction, not just your technical credits.
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[Full Time] 21 Creative Roles at Indie Game Studio - Pune, India
🏢 Company: Tara Gaming 🌍 Location: Pune, Maharashtra, India 💻 Type: Full-Time, Permanent 💸 Pay: Not Specified 🚀 Apply: Please comment below, You'll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) 🔍 Associate Art Director (Character/Weapon) 🔍 Associate Art Director (Level Art) 🔍 Mid Concept Artist (Storyboard) 🔍 Senior Concept Artist (Storyboard) 🔍 Lead Weapon Artist 🔍 Senior Tech Artist 🔍 Lead Level Artist 🔍 Senior AI Gameplay Programmer 🔍 Mid AI Gameplay Programmer 🔍 Junior AI Gameplay Programmer 🔍 Junior Gameplay Programmer (Game System) 🔍 Mid Animation Programmer 🔍 Senior Game Designer (Characters 3C) 🔍 Senior Level Designer 🔍 Senior Game Designer (AI) 🔍 Senior Game Designer (Boss) 🔍 Mid Game Designer (Boss) 🔍 Mid Game Designer (Combat/AI) 🔍 Mid Game Designer (Boss/World) 🔍 Senior Level Designer 🔍 Mid Technical Narrative Designer 👤 Reach Out To: Tushar Patil 💡 You’ll be part of a dynamic team of 100+ professionals, including gameplay programmers, designers, and artists, collaborating across regions such as Europe, Canada, and the USA. This is a great opportunity to contribute to an exciting new IP in a highly collaborative, international environment. Lead Id: 15776
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Ameen Insan
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Creative Technologist, Game Dev and Leads Final Boss

Active 13h ago
Joined Oct 4, 2024
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