Activity
Mon
Wed
Fri
Sun
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
What is this?
Less
More

Owned by Ameen

Creative Tech & Gaming Leads

98 members • $7/month

Curating Max Opportunities, Jobs, Freelance Gigs in the Creative Tech and Gaming Space. We DO NOT POST: BS, Scam, Irrelevant, Low Value Leads.

Memberships

14 contributions to Creative Tech & Gaming Leads
Technical Artist (Unity) | Remote
🏢 Company: CayPlay Studios 🌍 Location: Remote (CET ± 3 hours preferred) 💻 Type: Contract (3 months, potential full-time) 💸 Pay: Not specified 🚀 Apply: Email resume to [email protected] 💡 About the job: Unity Technical Artist role supporting Waterpark Simulator in Steam Early Access Focus on visual quality, performance optimization, and workflow improvements Initial 3-month contract with potential transition to full-time Work includes preparation for full release and console ports Collaboration with both artists and programmers in a live project environment 🎯 Responsibilities: Optimize textures, shaders, materials, draw calls, and memory usage Profile the project using Unity Profiler and Frame Debugger Identify bottlenecks and propose practical optimization solutions Set up and maintain prefabs and assets with performance in mind Support artists with technical guidance and clear alternatives Improve rendering pipelines and runtime performance Apply texture atlasing, trim sheets, GPU instancing, SRP Batcher, and Addressables Assist with PlayStation and Xbox Series X/S optimization Contribute to a live Early Access production pipeline 🛠️ Qualifications: Strong experience as a Unity Technical Artist on commercial projects Solid understanding of real-time rendering and optimization Confident with Blender and Unity asset pipelines Experience optimizing shaders, material variants, draw calls, and memory budgets Hands-on use of Unity Profiler and Frame Debugger Ability to balance performance, visuals, and production timelines Proactive and able to work independently Clear communication with artists and programmers Located roughly within European time zones ➕ Preferred Skills: Experience with console development or porting Blender Python scripting for asset preparation Experience with simulator or tycoon-style games Experience supporting live or Early Access titles Familiarity with Shader Graph, particles, or VFX Graph optimization
1
0
Technical Artist (Unity) | Remote
[Freelance] Touchdesigner Artist for an Interactive Art in a Mall | Saudi Arabia
🏢 Company: Confidential 🌍 Location: Saudi Arabia 💻 Type: Freelance | Remote 💸 Pay: Not specified 🚀 Apply: Comment below your email + portfolio link 💡 About the job: - Expert in Touchdesigner - Real-time activations - Practical / on-site experience and not just theoretical The client is looking for something similar to the one in below video. Please apply only if this is something you can do. Note: Only the selected applicant will be contacted by the client directly over email
0 likes • 5d
@Marwan Alkadi will forward your portfolio to client. Thanks
[Commission] $12000 Art Commission for Immersive Art Showcase
✨ Overview WNDR Museum is inviting local artists and artist teams to create a temporary, immersive installation for WNDR Chicago or WNDR Boston as part of its Artist Showcase Program. The focus is on hands-on, curiosity-driven experiences in a high-traffic, interactive museum setting. 🚀 Apply: https://pages.wndrmuseum.com/artistcall 🎯 What We’re Looking For - Strong audience participation 🤝 - Sensory and immersive engagement 👁️‍🗨️🔊✨ - Durable, safe, ADA-compliant work 🛠️ - Prior museum experience not required Artists retain ownership of their work. 🖼️ Exhibition Details - Duration: 6 months - Location: Chicago or Boston - Visibility platform, not an artwork purchase 💰 Commission - $12,000 per selected artist or artist team - Covers artist fees, design, fabrication, and materials 🤝 Support from WNDR Museum - Production and operations coordination - Marketing and social media promotion 📲 - On-site install and de-install support - Launch event with complimentary tickets 🎟️ Artists handle installation and de-installation in collaboration with the WNDR team. 🗓️ Timeline - Call opens: Feb 2, 2026 - Call closes: Mar 2, 2026 - Selections announced: Mar 30, 2026 - Installation begins: Apr 28, 2026 - Public opening: Mid–late May 2026 - De-installation: 6 months after launch 👥 Eligibility - Individual artists and teams welcome - Chicago- or Boston-based artists encouraged 📍 - Ability to travel to the museum required ✈️ - All media welcome: digital, immersive, sculpture, light, sound, interactive work 🌍 WNDR Museum encourages submissions from artists of all backgrounds. 📸 Social Media Participation Selected artists agree to take part in promotional content such as interviews and behind-the-scenes documentation. 📄 Submission Requirements Submit one PDF by March 2, 2026, including: - Project description & visitor experience - High-level budget - Proposed timeline - Visuals or renderings - Examples of past work - Artist bio
0
0
[Discount] Early Rate Pass | Game Dev Conf
Folks in SF, Planning to attend the event there’s an early bird discount now 🙏 Link: https://gdc.informafestivals.com/2026/registrations/Attendee?_gl=1*1q2j7jl*_gcl_au*ODQwOTc4MzkuMTc3MDc5NzEzNw..*_ga*MTAyODE1NzIzMy4xNzcwNzk3MTM3*_ga_D8JKX60PNS*czE3NzA3OTcxMzckbzEkZzAkdDE3NzA3OTcxMzckajYwJGwwJGgw
[Discount] Early Rate Pass | Game Dev Conf
0 likes • 13d
Saw the pics online about the 2025 event.. looks fun
[Freelance] 3D Artist | Romania
Company: Paradox Cat GmbH Location: Bucharest, Bucharest, Romania Type: Freelance | Contract Pay: Not specified Apply: https://job-boards.eu.greenhouse.io/paradoxcatgmbh/jobs/4712488101?gh_src=69dn8fa2teu About the job: - Paradox Cat GmbH is a software partner specializing in real-time graphics and Human-Machine Interaction (HMI) solutions for premium automotive manufacturers. - The company works on graphical interface development for in-car displays and infotainment, as well as emerging technology proof-of-concepts. Responsibilities: - Develop optimized 3D assets, textures, and materials for real-time rendering. - Remesh 3D objects and efficiently create LODs, manually and with tools. - Maintain clean and structured scenes with correct version control and naming. - Stage vehicles and objects with realistic lighting and environment maps. - Collaborate with developers and designers to ensure seamless integration. Qualifications: - Passion for shaping premium automotive experiences. - Degree in Media, Computer Science, or equivalent. - Experience in Automotive HMI, game development, or a similar field. - Proficiency with 3D tools such as Blender, Maya, or 3ds Max, and 2D tools like Adobe Photoshop. - Knowledge of engines/editors (Unity, Unreal, Qt 3D, Kanzi). - Independent, structured working style and strong communication. - Fluent English; German is a plus. Nice to have: - Experience with optimization tools such as Pixyz or InstaLOD. - Scripting skills (Lua, Python, JavaScript). - Familiarity with agile methodologies like Scrum. Benefits: - Work with top technical professionals in an agile, self-organized way. - Exciting HMI project environment with room for personal and professional growth. - Flexible working time model including home office. - Regular team and company events. Paradox Cat GmbH specializes in real-time graphics and AI-driven HMI software development for automotive systems, focusing on future mobility and advanced interfaces.
1
0
[Freelance] 3D Artist | Romania
1-10 of 14
Ameen Insan
3
5points to level up
@ameen-ul-insan-2648
Creative Technology Final Boss

Active 1d ago
Joined Oct 4, 2024
INTJ
Dubai
Powered by