π’ Company: CayPlay Studios
π Location: Remote (CET Β± 3 hours preferred)
π» Type: Contract (3 months, potential full-time)
πΈ Pay: Not specified
π‘ About the job:
Unity Technical Artist role supporting Waterpark Simulator in Steam Early Access
Focus on visual quality, performance optimization, and workflow improvements
Initial 3-month contract with potential transition to full-time
Work includes preparation for full release and console ports
Collaboration with both artists and programmers in a live project environment
π― Responsibilities:
Optimize textures, shaders, materials, draw calls, and memory usage
Profile the project using Unity Profiler and Frame Debugger
Identify bottlenecks and propose practical optimization solutions
Set up and maintain prefabs and assets with performance in mind
Support artists with technical guidance and clear alternatives
Improve rendering pipelines and runtime performance
Apply texture atlasing, trim sheets, GPU instancing, SRP Batcher, and Addressables
Assist with PlayStation and Xbox Series X/S optimization
Contribute to a live Early Access production pipeline
π οΈ Qualifications:
Strong experience as a Unity Technical Artist on commercial projects
Solid understanding of real-time rendering and optimization
Confident with Blender and Unity asset pipelines
Experience optimizing shaders, material variants, draw calls, and memory budgets
Hands-on use of Unity Profiler and Frame Debugger
Ability to balance performance, visuals, and production timelines
Proactive and able to work independently
Clear communication with artists and programmers
Located roughly within European time zones
β Preferred Skills:
Experience with console development or porting
Blender Python scripting for asset preparation
Experience with simulator or tycoon-style games
Experience supporting live or Early Access titles
Familiarity with Shader Graph, particles, or VFX Graph optimization
π About the Studio:
Self-funded entertainment studio
Founded by Caylus Cunningham and Travis Richardson
Operates an indie game studio and UGC division
Developing original IPs and community-driven experiences across platforms