Activity
Mon
Wed
Fri
Sun
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
What is this?
Less
More

Memberships

Engagement Design Collective

21 members • Free

4 contributions to Engagement Design Collective
Quick pulse check
When you think about human development and personal growth, where does your attention go first? Not where it should go. Where it actually goes. Choose the option that feels most natural to you. There is no correct answer here. This is about orientation, not quality. If you want, add one sentence in the comments explaining why you chose what you chose. No justifications needed. I am curious where this community actually stands.
Poll
7 members have voted
0 likes • Jan 4
I read recently the book "From performance to excellence", and I approved we should move forward from the performance to a better life style. Meanwhile, I admitted there should exist a basis of writing and references to project itself. Thus, the story should prior the "self" since it's the result of combining "performance" and "self". If we could reshape our story, it would trully match the humility spoken for excellence.
Where else (apart from gamification) do you have interests?
Gamification was my personal starting point into the vast world of behavioral economics. I later gained a better understanding of many aspects of gamification after delving deeper into behavioral economics and behavioral psychology as a whole. Evolutionary biology and neuroscience have also shaped my view of gamification. What other topics interest you in this context, but outside the traditional industry of gamification?
1 like • Dec '25
@Roman Rackwitz This is an aweome idea to bring few engaged designers on the health topic. I gave this winter semester gamification course to pharma-medical student and it wasn't easy at the beginning. Their first reaction was why I talk about gaming (gamification) instead of informatics. And so after a while they understood the methodic of gaining better doctors in unpredicted very short delay. So they could identify for their sector of activities what doesn't work (in local hospitals e.g.), and what could be done to better their living conditions.
2 likes • Dec '25
@Niels van der Linden I would be very interested in your solution. Of course with your advantage of infrastructure, I will definitely benefit a collaboration in your app testing phase. There are lot of info campaign around cancer/chemo. But none have proposed yet a digital approach. It will be great to get in touch.
A way to avoid Gooodhart's law!?
Data is not the magic. The framing is. Gamified L&D environments can take boring data and turns it into an emotionally charged storyline, character arc, a bragging right, or a personal memory. So the value is not the number. It is the interpretation. Which is exactly the opposite of what organisations most oftne do with their KPIs/dashboards. Most dashboards present information as statistics. What if we present information as a protagonist’s journey? Huge difference.
A way to avoid Gooodhart's law!?
1 like • Dec '25
This is really meaningful. After reading the post of Bernardo on List as Game Mechanics, I asked myselves how can I defined or considered a value. It's good to know it's not a number. It's rather an interpretation. Isn't this thoughful only in the digital world?
Game Mechanic #6
Really? Lists? a list is a game mechanic? Well... a list is a series of elements. We can use a list in whatever context we want so when we connect it to our design, it can become a game mechanic. All we have to do is give the list a context within the narrative. "This is the list of ingredients to create the ultimate cake. You must go find all of them so we can greet our guests with this delicacy" And now the list has value. If you lose the list its an issue. If you don't get all the items the cake won't be real and then the story can't flow. :) That's it. When we give the right context, the tool becomes a game mechanic :)
Game Mechanic #6
0 likes • Dec '25
Great. Thank you for you post. I liked it and never imagine a list as a game mechanic. In my daily course of gamification, I've always considered an event as a ordered set of task, and never imagined the same event itself as a unordered game mechanic. It even more powerful then I discovered a task is much contextual. I'd rather have a better insight of what is a context (within a narrative). Is a task best reduced of it's narrative (title, description, activity)? It's interesting!
1-4 of 4
Albert Justin Zeh bekono
2
13points to level up
@albert-justin-zeh-bekono-4203
I studied business informatics, software engineering and lately information systems. Since 2024, I have been teaching Gamification and Programming.

Active 4d ago
Joined Nov 26, 2025