User
Write something
🐣 Easter Sale – Up to 70% Off
If you want to learn Plasticity properly, this is the best time. 👉 https://nikitakapustin.com/courses/ These courses are fully step-by-step, narrated, and focused on fundamentals — so you don’t just copy, you actually understand what you’re doing. No experience needed. No extra tools. Start immediately. By the end, you’ll be able to model your own objects confidently. 👉 https://nikitakapustin.com/courses/
🐣 Easter Sale – Up to 70% Off
How to connect smooth and hard shapes
Revisiting some of Nikita's older tutorials that I got stuck on at the time to see if I can finish them this time around.
How to connect smooth and hard shapes
pas de traduction en français
bonjour, toujours pas de traduction des tuto en français cela est dommage j'avais acheté le tuto sur la modélisation d'un Iphone mais je ne l'ai jamais regardé car il n'est pas en français mais je constate qu'il n'y à toujours pas de traduction ... déçu
Problem with Tutorial MX Master 3
Hi everyone. I'm stuck on the tutorial mentioned above. I'm at step 05 – Top Surfaces, around the 26-minute mark. I can't patch the large hole. I've tried a few things already, but without success. I think I've done everything exactly as shown in the tutorial, but apparently I'm doing something wrong. Everything works fine with Nikita's file. But I don't see any difference between his file and mine. I’m still new to Plasticity and don’t have a ton of experience with surface modeling yet. I’ve attached a video where you can see the CurveCage. By the way I´m using the indy version of Plasticity. I’d really appreciate it if someone could help me out and, most importantly, explain why this isn’t working. Thanks a lot. Best regards, Matthias. Translated with DeepL.com (free version)
Problem with Tutorial MX Master 3
Using the curves in Plasticity to do 2d work
As much as I missed some Bezier functions when first starting to work in Plasticity, I have begun to really like some of the workflow when working with curves in Plasticity. The "smart" guides is one my favorite things about Plasticity and you really feel the pain when you try to work again outside of it without them. But the SVG export from Plasticity was almost useless for anything but basic stuff because it comes in as a 1000 little segments and none of the software I have could boolean them together to make them into closed curves for coloring. So I figured out a workaround after Googling most of the afternoon. When you go to export your project from Plasticity, make sure all of your curves are selected (I don't think this will work with sheets but I didn't have time to try it) and export as .step. From there, you can import into FreeCAD and from it export an SVG file that is much more workable then straight from Plasticity. There are some caveats on working with FreeCAD and especially when exporting from it. But it's not hard to google that portion either. If I have time at some point, I'll see if I can make a video session of me walking through the steps.
0
0
1-30 of 2,697
Creative 3D Community
skool.com/ultimate-3d-membership-7140
Make Professional 3D Work in Plasticity & Blender Available for Everyone.
Leaderboard (30-day)
Powered by