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Creative 3D Community

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155 contributions to Creative 3D Community
Looking at which courses to buy
I'm just looking for some general advice on some of Nakita's courses. I'd love to buy the Everything bundle, but that's not currently something that I can afford. So moving into what I can afford, I've been looking at the Surface Modeling Ultimate Bundle. I am new to Plasticity but not new to 3d modelling. I've been using Blender off and on since 2.6 and a bunch of others like Silo and Lightwave3d. The only other nurb modeller I would say I'm somewhat competent in is FreeCAD. I'm just wondering if the surface modelling bundle would be frustrating to try without a super solid background in Plasticity. I've been watching all of Nakita's youtube videos and with others I don't feel as though I'm a complete noob at Plasticity. Just looking for feedback.
1 like • 1d
I bought all-in-one bundle a year ago. The most interesting ones were Helmet, Pocket Action Cam and Car Modelling (in order of difficulty). One of reasons to buy a course is self-motivation that makes you finish it ('cause you spent money). And after finishing it is important make similar model (some other helmet or car) yourself. I learnt much more on my own projects by solving unexpected problems. Once you've repeated all the tutors from youtube one-by-one (even those you're don't interested in) then you can think to buy some course that can help you to advance further
Guide issues on lofting main form of helmet.
Going through my first tutorial— the motor cycle helmet. I've been trying to get the side curve to guide the loft of the main form but an error keeps being thrown. “At least one guide is not touching one of the profiles. I have zoomed in as close as possible and the end points of the side profile seem to be connected to the top and bottom curves. Additionally, if I loft the top and bottom curves I can use the side profile as a guide so I know it is connected. Any help would be appreciated.
Guide issues on lofting main form of helmet.
1 like • 4d
You have to select all the guide curves one by one in the correct order. Plasticity cannot figure it out automatically. Furthermore what curves are guides is also matter - result surfaces will be different as you can see
Xurbs or Indie?
I have a question about Xurbs, do you suggest to buy the Studio Version, i am stil in Trial mode and have to choose soon. Thank you for you advice!
1 like • 10d
Basically it is a question about quality and time. Ask yourself what quality level of surfaces do you need? For 3D printing it is low, for product rendering it is high. How much time are you ready to invest in modelling? Hobbists usually not limited in time but for professional artist speed of work is valuable. I have studio version and in my experience XNurbs works better almost in any case and where Patch doesn't work at all. In many videos Nikita show examples and difference XNurbs vs Patch/Loft. You can check it out on his youtube channel. I use models for rendering so I never regretted my choice, Studio version saved a lot of my time. Look for examples of comparison and try to achieve the same results with patch/loft. It is not impossible but slower in many cases.
How to make Diamond pattern on a surface.
Hi everyone! I'm modelling this Trimmer and I want to make this diamond pattern on the surface. how can i do that? I saw Nikita's tutorial of knurling pattern modelling. but I think it would be a little different here on my surface and I also want micro fillet on the edges of diamond shape. can anyone help me? I have also attached my placticity file. (just that surface) Thanks in advance
How to make Diamond pattern on a surface.
2 likes • 22d
You can apply Deform to a single face only (as it is shown in manual video https://doc.plasticity.xyz/sketch/deform-curve). So it quite hard to use it on your fragmented surface. And to make this curved surface with one face is possible but not easy task. I would simply use bump texture during render.
AMG Concept part 2.
Here are a few more renderings of my first Plasticity project. As I wrote in my first entry here, all renders are done in Blender using Cycles. Hope U like'm.
AMG Concept part 2.
0 likes • Nov 14
🤩Gorgeous concept!
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Vyacheslav Kudrya
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