Octane Advice Needed :)
Hello everyone! I was about to recreate this scene in c4d using Octane Render and I need some advice. I made rough scene using similar objects, without champaign. The hardest part is lookdev part: texturing and lightning. I have no clue how to get similar scene as the reference, but still I am keep leaning how to do it. I would be glad if you give me some advice on how to make texture of :
  1. Floor. I tried to make with gloss and specular (I was not mixing I just used once gloss, and once specular) material changing color to relevant, but result is not good. I also applied noise to bump to add some "detail"
  2. Golden "Chips/pringles" I don't know exactly how to call. but these are the things above the sphere and which are holding champaign. I searched in Youtube how to make gold texture, but only thing I found is making it through metallic texture and changing color to orange and adding some roughness.
  3. Background. I guess there is z-depth for sure as it's blurring the horizon and ground making seamless transition. But still have no clue how to make it. Additionally there are sort of "clouds". Is it made in compositing in After Effects adding smoke footage?
  4. Last but not least is Lightning. Only thing I can tell is that Champaign is well lighted, but regarding to HDRI have no clue.
I will be really gratefull if you help me with some advices how to achieve certain things in the composition.
Best regards, Dilik
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Dilik Stone
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Octane Advice Needed :)
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