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Games as the foundation for a school
I recently discussed this article about a school in Japan based on top of eSports on a LinkedIn post. The bottom line is that the school is for kids in Japan who can't stand the pressure of the school system (huge pressure there, much harder than most other places around the world) and eventually drop out, have seen in this school, where games, regular commercial video games, are actually a tool for learning core subjects. I'm convinced that more examples in this vein will continue to pop up, as we pretty much know the education system needs this to become more successful and really support our kids to become their best selves. How else could we extend this concept beyond education?
Games as the foundation for a school
Spin The Wheel to Create Your Skool Community
There's lots of talk about what Skool community to start with the new $9 price. So I created this spinner with dumb ideas just for fun. Give it a try at https://mediaspark-skool1.replit.app/
Spin The Wheel to Create Your Skool Community
We Made Learning and Work Boring, on Purpose!
In this short piece by Peter Gray, we’re reminded that education used to be play. Exploration, curiosity, peer learning—that was the classroom. Until systems needed obedience, not creativity. We stripped the fun out of learning (and work!) not because it didn’t work—but because fun was seen as dangerous. If you’re designing experiences—especially inside communities—this is your call to remember: people learn best when they’re free to explore and enjoy. 👉 What’s one way you’ve brought fun back into learning—for yourself or others? 🔗 https://petergray.substack.com/p/81-a-brief-history-of-education
We Made Learning and Work Boring, on Purpose!
Day 7: Reflect & Project
How did it feel to show up daily — even if you missed a day or two? What’s one thing you’ll take forward from this challenge? 🔥 Comment below if you made it through all 7 days — and which difficulty mode you completed!
Day 7: Reflect & Project
Games in a classroom
I read something in a team meeting this week (at the elementary school I teach in) presented by our administrators talking about games/competition in the classroom causing stress and anxiety in students. I’m curious of people’s thoughts on the negative side effects of gamification in the classroom…..
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