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Cycle 2 Kickoff is happening in 7 days
In your opinion, should the score be made public ?
Hey all! 👋 Simple question: should the score be made public? Yes or no?
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4 members have voted
Huge Congrats to Cycle#1 Winners
congrats to all cycle 1 winners. amazing work rate by the champions, i know you guys put a lot of efforts in your builds. gg that said, i would have loved if the scoring was made public, that way builders knows exactly what needs improvement for subsequent cycles. before the result annoucement, i had an idea of what to build for cycle #2 which i publicly discussed here, but now i dont know if i still want to build the very idea, because there is not actionable feedback gained from cycle 1 that we can build ontop. given that there was an advertized scoring mechanism, keeping the scoring outcome private seems counter intuitive. i know the council probably have very good reason to want to keep it private, but it just feels like rugging builder's faith. infact @Chuck Veenvliet built a very cool tool to demonstrate this: https://openscore.nimiqminiapps.com/c/miniappscycle1 anyways, looking forward to seeing the council provide more info/feedback on cycle 1. see you guys cycle #2
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Huge Congrats to Cycle#1 Winners
I will keep it short!!
Everyone did a great job building for about a month, and I genuinely appreciate the effort that went into the projects. But I think one important question was missing: Are we building something that will actually be beneficial to NiMiQ? Some of these projects might be great products for another chain or as standalone mini apps, but I’m not sure they necessarily solve a problem for NiMiQ or bring value to the ecosystem. I believe this is one of the reasons the games stood out and ultimately won. Even if another product had been selected, I believe we would still be having this conversation. You can build the perfect product, but you have to ask yourself: - Will it bring users to NiMiQ? - How often will people actually use it? - Will users be willing to pay for it? - How does it create value for NiMiQ beyond the initial launch? - How will we market it outside the existing NiMiQ community? For the games that were selected, I also think there are areas that need more thought, particularly unit economics. How exactly will these games make money for NiMiQ? Beyond the existing community, how will they attract new users to the mini-apps? And, more importantly, how can these products help attract more builders to build on NiMiQ? I think the bigger goal shouldn’t just be building something good. It should be building something that people will actually use, pay for, and that ultimately strengthens the NiMiQ ecosystem. That’s the kind of thinking I believe we need to take into the next round.
Would you add NimConnect support to your Mini App?
NimConnect lets users link a readable @handle to their Nimiq address, so apps can show and accept names instead of long wallet addresses. Would you be open to integrating it into your Mini App? If you choose maybe or no, I’d really appreciate hearing why in the comments. It would help me understand what is missing, whether the integration is too much work, or whether NimConnect simply does not add enough value for your use case. The integration uses the @nimconnect/profile-client package, and I’m happy to help or implement it for you if the project is open source. https://nimconnect.nimiqminiapps.com
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12 members have voted
Back Like I Never Left🔥
It’s been a long hassle between me preparing for an exam and also battling with my health but I’m glad to have conquered all and to be back to pushing TipWall regardless of the setbacks it’s currently facing. Glad to be back. Health is wealth ❤️
Back Like I Never Left🔥
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