Everyone did a great job building for about a month, and I genuinely appreciate the effort that went into the projects. But I think one important question was missing: Are we building something that will actually be beneficial to NiMiQ? Some of these projects might be great products for another chain or as standalone mini apps, but I’m not sure they necessarily solve a problem for NiMiQ or bring value to the ecosystem. I believe this is one of the reasons the games stood out and ultimately won. Even if another product had been selected, I believe we would still be having this conversation. You can build the perfect product, but you have to ask yourself: - Will it bring users to NiMiQ? - How often will people actually use it? - Will users be willing to pay for it? - How does it create value for NiMiQ beyond the initial launch? - How will we market it outside the existing NiMiQ community? For the games that were selected, I also think there are areas that need more thought, particularly unit economics. How exactly will these games make money for NiMiQ? Beyond the existing community, how will they attract new users to the mini-apps? And, more importantly, how can these products help attract more builders to build on NiMiQ? I think the bigger goal shouldn’t just be building something good. It should be building something that people will actually use, pay for, and that ultimately strengthens the NiMiQ ecosystem. That’s the kind of thinking I believe we need to take into the next round.