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Where are you joining from? 👇
Hello everyone! I’m Laura, the Project Coordinator for the Mini Apps Competition and i'm super excited to finally launch the Registration Dashboard and the first cycle with more than 17K+ to win! I'm located in Montreal, Canada. 👇 Drop a comment below here are you joining from and what made you join the competition? Can’t wait to see what you create 🚀
Welcome to the Nimiq Mini Apps Competition
Welcome to the official Mini Apps Competition community! I'm Yasmine, your Community Moderator, and I'm so excited to have you here. This is your space to connect with the Nimiq team, meet builders, ask questions, share progress, and watch each other turn ideas into functional Mini Apps. I'll be here every day so if you need anything at all, don't hesitate to message me. My job is to make sure you have everything you need, and if I don't have the answer to your question, I will find someone who does. Say hello, tell us a little about yourself and what you're thinking of building, and let's make this competition one to remember. ✨
Describe your Mini App idea using only emojis 👇
The most creative reply gets a follow back from the official Mini Apps Competition X account. Make sure you’re following us. 👀 🔗 https://x.com/miniappscomp
Do you already know what you're building? 👇
The Mini Apps Competition community is growing, and the earlier you’re in, the more time you have to find your idea, test it, and show up on July 6 ready to build and ship. Curious where everyone is at right now. Vote below!
Poll
16 members have voted
Technical Integration from Web app into the Nimiq Pay app
I just finished my first full implementation pass. Nothing polished to show yet, but I went through the whole cycle: gameplay, game logic, and Nimiq Mini App support. The biggest thing I learned is probably worth sharing, especially for people like me who are new to Android/iPhone-style app development. I started by building the game idea on desktop with Codex/GPT. That felt natural: browser, mouse, keyboard, local dev server. Mini App support was the last step in my plan because I treated it mostly as a competition requirement. After implementing it, I think I would reverse that order next time. The Nimiq Pay Mini App path is not just a checkbox at the end. It defines the real competition runtime: your web app runs inside the Nimiq Pay mobile app/WebView. That means the critical path is phone-first: touch controls, small screen layout, safe readable text, mobile viewport behavior, local-network testing, and Nimiq Pay’s connection/approval flow. The app can still be a normal web app on desktop, but if the competition target is Mini Apps, then the Mini App runtime should probably be tested early, not late. For a beginner, the trap is easy: you build a game on desktop using mouse and keyboard, everything feels fine, and then a few days before the deadline you realize the actual judged experience is a touchscreen phone flow. That could turn into a lot of unexpected high-intensity work. My takeaway: Start with the Nimiq Pay Mini App integration early. Then build the gameplay inside those constraints. P.S. actually codex warned me about this quite early. Its exact words when I started to make the implementation planning "Even a tiny placeholder scene is enough. The important thing is to verify the runtime, input model, and Nimiq Pay flow before the game becomes complex."
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Mini Apps Competition
skool.com/miniappscompetition
🏆Official community for the Nimiq Mini Apps Competition
📱Build, connect & compete for $50k+ in prizes
🌍For developers, indie hackers & vibe coders
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