User
Write something
Pinned
My Immersive Web Design Course is LIVE 😎
To Access the course go to classroom :) https://www.skool.com/immersive-web-design-3518/classroom Six lessons on how I actually design and build websites, and how to make them look expensive instead of vibe coded. 1. Why most websites look cheap Where my ideas come from, what references I use, how I run my creative process. This is a mini creative direction lesson. I also break down why some animations feel satisfying and others don't, and what's happening in your brain when they do. We're using Claude for most of the builds, plus Visual Editor, so install that one before you start. 2. Breaking the design rules Taught by Anna, senior graphic designer at my agency and my younger sister. How to design in Figma so the result looks unconventional and interesting. You still need design skills. Automation doesn't replace them. 3. Motion Why motion feels expensive, what makes movement interesting, and how to know which animations are worth building. 4 and 5. My real builds Step by step walkthroughs of two sites I posted on Instagram: the Flower Church and the Buddha temple. 6. Optimization Recorded by my in house developer. Frame rates and mobile optimization. Plus my full tech stack as a written PDF: every 3D tool, image generation tool and video generation tool we use in the agency day to day, for client work and for reels. If you want to design sites that actually look like something, and not another flying sandwich or pizza site, come in.
My Immersive Web Design Course is LIVE 😎
UX/UI for Immersive Web Design
Hello everyone, I just launched my studio website, spectralmoonstudio.com, built with what we are learning here. Arina kindly looked at it and gave me feedback. The opening works, but after it the navigation needs to be clearer, and she suggested designing that part by hand in Figma before coding it. It made me realize how much this way of designing leans on storytelling, and that the UX and UI have to carry the story without getting in the way. So I went looking for a good place to deepen my UX and UI knowledge, and I found the Interaction Design Foundation (ixdf.org). They have a lot of solid courses and material, and I find it very affordable for what you get. In case anyone here wants to go deeper into UX and UI for immersive sites, it might be worth a look. Happy to share how it goes.
0
0
The biggest trend of web design in 2026 is human touch.
The biggest design trend of 2026 isn't a style. It's a reaction. When every tool can make something polished, polish stops meaning anything. People want work that feels touched by a human hand. Textures, real photography, scribbles. Make web design human again. :) Have you tried incorporating any of these in your recent designs? If not, I highly suggest you do, because people and clients start recognising vibe-coded websites really quickly now.
The biggest trend of web design in 2026 is human touch.
What stage of freelancer journey is everyone on? Curious 👀
Curious to know where you guys are at so I can better assist you!
Poll
7 members have voted
I Built a game about the Bali shortcut 🛵 (and where I got the 3D models)
If you've driven in Bali, you know the shortcut. Google Maps sends you down a "road" that turns into a footpath, then a rice field edge, then someone's family temple. So I turned it into a game. You ride a scooter down the shortcut and dodge everything Bali throws at you: dogs napping in the middle of the lane, chickens, offerings on the ground, potholes, a ceremony procession, a truck coming the other way. I built it with Astra, ChatGPT's latest model, and mixed its generated 3D with models I borrowed from Sketchfab. Here's how that works and where to find good models. Where I find 3D models - Sketchfab - the biggest library. Filter by "Downloadable" and sort by likes. Always check the licence: many free models are CC Attribution, which means you need a visible credit line in your game or site. - Poly Pizza - free low-poly models, great for a stylized game look. - Kenney and Quaternius - free asset packs, mostly CC0 (no credit needed), consistent style across a whole pack. - Poly Haven - free models, textures and HDRIs. The HDRIs alone will make your lighting look 10x better. For this game I borroed the 3d bike from sketchfab, I asked Higssfield to create fictional characters for the game (a photo and then I used Higgsfield to model them with their premier default model and the Three.js Environment came from Astra with a few simple correction prompts. Have you tried Astra for game development/3d yet?
0
0
I Built a game about the Bali shortcut 🛵 (and where I got the 3D models)
1-14 of 14
Immersive Web Design by Aalto
skool.com/immersive-web-design-3518
Learn to design immersive, motion-driven websites. Taste isn't given - it's built. Scroll animation, creative direction, and craft.
Leaderboard (30-day)
Powered by