In Task Games (games where the primary entity is a task) we can have a special type of tasks: "compound tasks". These tasks are wrappers (containers) around other tasks - when these tasks are done then the compound task is done.
Compound tasks provide many ways of gamification. I have never fully explored this topic nor seen it used by other people. Let's review some of the possibilities.
- Number of task children the compound task can have. The game can limit how many children the compound task can have.
- Depth of compound task. Compound tasks can have other compound tasks as children etc. Depth defines how many layers these tasks can have.
- Order in which children of a given task has to (or needs to) be done.