Chore Wars game/system review
Chore Wars is a multiplayer game (available in www.chorewars.com) where the goal is to gamify household chores with other household members. ๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐น๐ฒ Limited Gamification - the goal is to do household chores (though one can tweak it if they want). ๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐๐ฒ๐ฝ๐๐ต Quite simple gamification. To some extent it's similar to parties in Habitica. ๐ ๐ฎ๐ถ๐ป ๐๐ฎ๐บ๐ฒ ๐๐ป๐๐ถ๐๐ถ๐ฒ๐ - Party - group of household. - Adventures - chores to do. There are less and difficult adventures e.g. cleaning the bathroom gives 3.5 more EXP than making a bed. - Character Sheet - it contain stats like strength or charisma (effects the result of combats), XP and intentory (that can be used to sell rewards). - Combat - for doing adventure the player can claim a fight with some monster and gain EXP and some rewards in case the fight will be won (result depends on the player stats). ๐ ๐ฎ๐ถ๐ป ๐๐ฎ๐บ๐ฒ ๐๐ผ๐ผ๐ฝ - Attending adventures (doing chores) - Combat with a monster, earning some rewards from it - Spending rewards on "real" rewards ๐ ๐ผ๐๐ถ๐๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐๐ฒ๐บ - Competition (or rather collaboration) with other people - Spending earned gold on rewards (this is very optional - almost no game logic exist to support it) ๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐๐ถ๐๐ ๐ฆ๐๐๐๐ฒ๐บ - It's about doing chores so the house is more clean as a result of playing the game - It also provides a way to have more fair division of doing chores between members of the house (though there is no game constraint that enforces it) ๐ฃ๐ฟ๐ผ๐ - Easy to understand and play - Makes mundane activities more fun ๐๐ผ๐ป๐ - It doesn't put any logic to make the game fair between members - one member can do most of the adventures and others nothing - Real rewards could be more explicit - they are very impicit