There are interesting gamifications of life around BuJo. BuJo mean ๐๐๐น๐น๐ฒ๐ ๐๐ผ๐๐ฟ๐ป๐ฎ๐น - a method of personal organization written in a physical journal.
One is a BuJoRPG developed by Emerald Specter. You can see a description of this game in this PDF. ๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐น๐ฒ
Scattered Gamification - the game mechanics don't directly balance each life area. You select what you want to improve but the game doesn't specify what exactly it needs to be. In reality you could also use the game for only one part of your life (e.g. fitness) which would fall into the category of limited gamification.
๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐๐ฒ๐ฝ๐๐ต
More shallow gamification. Mechanics of the game are simple and there are not much dependencies of each element.
๐ ๐ฎ๐ถ๐ป ๐๐ฎ๐บ๐ฒ ๐๐ป๐๐ถ๐๐ถ๐ฒ๐
- Musts (habits with a penalty)
- Dailes (habits with rewards)
- Achievements (metrics rewarded with boosters)
- Quests (levelled tasks)
๐ ๐ฎ๐ถ๐ป ๐๐ฎ๐บ๐ฒ ๐๐ผ๐ผ๐ฝ
Filling a journal page with numbers and creating a new page.
๐ ๐ผ๐๐ถ๐๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐๐ฒ๐บ
- Only In-Game Rewards - the game incentivises to work purely based on in-game rewards: reaching milestones and new levels.
- The only urgency motivation in the game comes from so called **Musts** category - if an item from this category is not done HP decreases. Decreasing HP below zero results in losing in the game.
๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐๐ถ๐๐ ๐ฆ๐๐๐๐ฒ๐บ
- Musts reminds constantly about doing annoying activities
- Dailes installs new habits
- Quests and Achievements encourage you to make progress in given domains
๐ฃ๐ฟ๐ผ๐
- Good way to install new habits
- Very pleasurable game for people who finds levelling and hitting new milestones motivating
- Easy to understand; doesn't require difficult computations
๐๐ผ๐ป๐
- Not for people who don't find leveling game technique motivating
- Low complexity can lead to different abuse of the system (e.g. doing only one particular type of activity at the cost of others)