Jan 26 (edited) โ€ข System Design
BuJoRPG game/system review
There are interesting gamifications of life around BuJo. BuJo mean ๐—•๐˜‚๐—น๐—น๐—ฒ๐˜ ๐—๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—น - a method of personal organization written in a physical journal.
One is a BuJoRPG developed by Emerald Specter. You can see a description of this game in this PDF.
๐—š๐—ฎ๐—บ๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฆ๐˜๐˜†๐—น๐—ฒ
Scattered Gamification - the game mechanics don't directly balance each life area. You select what you want to improve but the game doesn't specify what exactly it needs to be. In reality you could also use the game for only one part of your life (e.g. fitness) which would fall into the category of limited gamification.
๐—š๐—ฎ๐—บ๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐——๐—ฒ๐—ฝ๐˜๐—ต
More shallow gamification. Mechanics of the game are simple and there are not much dependencies of each element.
๐— ๐—ฎ๐—ถ๐—ป ๐—š๐—ฎ๐—บ๐—ฒ ๐—˜๐—ป๐˜๐—ถ๐˜๐—ถ๐—ฒ๐˜€
  • Musts (habits with a penalty)
  • Dailes (habits with rewards)
  • Achievements (metrics rewarded with boosters)
  • Quests (levelled tasks)
๐— ๐—ฎ๐—ถ๐—ป ๐—š๐—ฎ๐—บ๐—ฒ ๐—Ÿ๐—ผ๐—ผ๐—ฝ
Filling a journal page with numbers and creating a new page.
๐— ๐—ผ๐˜๐—ถ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ
  • Only In-Game Rewards - the game incentivises to work purely based on in-game rewards: reaching milestones and new levels.
  • The only urgency motivation in the game comes from so called **Musts** category - if an item from this category is not done HP decreases. Decreasing HP below zero results in losing in the game.
๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐˜ƒ๐—ถ๐˜๐˜† ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ
  • Musts reminds constantly about doing annoying activities
  • Dailes installs new habits
  • Quests and Achievements encourage you to make progress in given domains
๐—ฃ๐—ฟ๐—ผ๐˜€
  • Good way to install new habits
  • Very pleasurable game for people who finds levelling and hitting new milestones motivating
  • Easy to understand; doesn't require difficult computations
๐—–๐—ผ๐—ป๐˜€
  • Not for people who don't find leveling game technique motivating
  • Low complexity can lead to different abuse of the system (e.g. doing only one particular type of activity at the cost of others)
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8 comments
Wojciech Rembelski
4
BuJoRPG game/system review
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