Chore Wars is a multiplayer game (available in www.chorewars.com) where the goal is to gamify household chores with other household members. ๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐น๐ฒ
Limited Gamification - the goal is to do household chores (though one can tweak it if they want).
๐๐ฎ๐บ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป ๐๐ฒ๐ฝ๐๐ต
Quite simple gamification. To some extent it's similar to parties in Habitica.
๐ ๐ฎ๐ถ๐ป ๐๐ฎ๐บ๐ฒ ๐๐ป๐๐ถ๐๐ถ๐ฒ๐
- Party - group of household.
- Adventures - chores to do. There are less and difficult adventures e.g. cleaning the bathroom gives 3.5 more EXP than making a bed.
- Character Sheet - it contain stats like strength or charisma (effects the result of combats), XP and intentory (that can be used to sell rewards).
- Combat - for doing adventure the player can claim a fight with some monster and gain EXP and some rewards in case the fight will be won (result depends on the player stats).
๐ ๐ฎ๐ถ๐ป ๐๐ฎ๐บ๐ฒ ๐๐ผ๐ผ๐ฝ
- Attending adventures (doing chores)
- Combat with a monster, earning some rewards from it
- Spending rewards on "real" rewards
๐ ๐ผ๐๐ถ๐๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐๐ฒ๐บ
- Competition (or rather collaboration) with other people
- Spending earned gold on rewards (this is very optional - almost no game logic exist to support it)
๐ฃ๐ฟ๐ผ๐ฑ๐๐ฐ๐๐ถ๐๐ถ๐๐ ๐ฆ๐๐๐๐ฒ๐บ
- It's about doing chores so the house is more clean as a result of playing the game
- It also provides a way to have more fair division of doing chores between members of the house (though there is no game constraint that enforces it)
๐ฃ๐ฟ๐ผ๐
- Easy to understand and play
- Makes mundane activities more fun
๐๐ผ๐ป๐
- It doesn't put any logic to make the game fair between members - one member can do most of the adventures and others nothing
- Real rewards could be more explicit - they are very impicit