User
Write something
Game Project Review is happening in 11 hours
Pinned
🎮 Welcome to the Game Production Community on Skool!
We’re thrilled to have you here! This space was created for producers, developers, designers, artists, marketers, and anyone passionate about building great games, whether you’re just starting out or already deep in studio workflows. At the heart of this community is Gamers Home, our resource partner for an intuitive entertainment project management software. Our mission is simple but ambitious: 🎯 To become the #1 project management platform for the next generation of game and entertainment producers. We believe great production is the backbone of every successful game, and we're here to empower both indie creators and studio teams with tools built specifically for clarity, collaboration, and creative execution. 🚀 What This Community Is About This Skool community will evolve into the go-to hub for: 1. 📚 Self-Paced Learning Access structured video lessons covering: - Game production fundamentals - Advanced planning workflows - Using Gamers Home for real-world production - Team coordination, pipelines, and delivery modeling 2.🧠 Weekly Office Hours Join us live each week for: - Q&A - Workflow guidance - Walkthroughs inside the Gamers Home platform - Troubleshooting and optimization of your production processes Bring your questions, blockers, or projects, we’ll help you move forward. 3.🎮 Special Project Reviews We’ll host recurring review sessions where we: - Evaluate your production plans - Help polish pipelines - Suggest improvements for your game’s systems, scope, or structure - Share best practices used in modern game studios This is your chance to get real feedback on your real work. 4.🔥 Game Improvement & Launch Strategy Sessions We’ll deep-dive into: - Upgrading existing games - Roadmapping new features - Planning new releases - Designing marketing and launch campaigns
[Funding] 40+ Indie Game Funding opportunities for 2026
Indie game developers have one unfair advantage over funded studios. Money lets you delay reality. When you’re bootstrapping? Every mechanic matters. Every feature has a cost. Every wrong decision hurts. So you talk to players earlier. You test faster. You cut ruthlessly. You ship what actually works, not what looks good in a pitch deck. Here’s what most indie devs miss: 💡 Funding does not create product–market fit. 💡 Grants don’t validate your game. 💡 Publishers don’t fix weak player demand. It only amplifies what already works. I’ve seen solo devs with $10–30K ship profitable games because they obsessed over players. I’ve also seen funded studios burn $1M+ polishing games nobody asked for. That said, once something is working, capital becomes leverage. Here are 40+ funding options in 2026 for indie game developers: 👇 https://docs.google.com/spreadsheets/d/1JHLQsykKbYFjDH6oRtx5VDDlfKaRMymR-RPGb_hoNzo/edit?usp=sharing
Hello everyone
Hello everyone! i'm Giulio Piana (He) I've been a video game developer for over 15 years. I started with Flash games, then moved to mobile and other platforms with Unity. I co-founded Broken Arms Game, an independent studio, and then worked for a few years at Miniclip and Gameloft. Last year, I had some changes, first in a newly formed team at Voodoo and then at a startup in Singapore. In November 2024 , my contract ended at the same time with the birth of my second child, so it took me a few months to decide what to do. Now, I juggle beetween being a father, working as an indie developer, and working as a freelance consultant. You can follow my journey on linkedinhttps://www.linkedin.com/in/giuliopiana/ I joined to meet new people, and improve my game production skills that i need to be focused on what is importnat. I like different kind of games but the one i play trought all my life are Zelda and Mario. But i also enjoy some fps and rts when i have tiem to paly... My goal is to become more precise and organize and learn more production tools and techniques to implement in my daily work.
1
0
Have a good one, everyone! 👋🏻
Hello there, everyone! I'm Federico Loriente (he/him) a QA Analyst that at the moment is not active in the gaming industry, but rather as an IT Help Desk support agent, yet I still want to make a breakthrough in the industry. I joined this community looking forward to do some networking, meeting other people in the gaming industry and, if possible, learning the basics of game production. My favorite genere is JRPGs (just turned off my PS5 after playing some Metaphor Refantazio) and I'm quite an esports enthusiast! I hope it I can make some meaningful connections through this community, and to learn more about the "backbone" of game development.
2
0
[Funding] AU/NZ -More Funding Opportunities for Game Developers
If you're building a game in 2025–2026, here are three Screen Australia programs worth bookmarking: Applications open: 16 December 2025 Deadline: 5pm AEDT Thursday 5 March 2026 🔹 Games Production Fund: Support for studios ready to take their game into full production: https://www.screenaustralia.gov.au/funding-and-support/online/games/games-production-fund 🔹 Emerging Gamemakers Fund: Perfect for early-career devs or teams working on their first major title: https://www.screenaustralia.gov.au/funding-and-support/online/games/emerging-gamemakers-fund 🔹 Future Leaders Delegation: A program for rising talent looking to access global markets, mentorship, and industry networks: https://www.screenaustralia.gov.au/funding-and-support/online/games/future-leaders-delegation We’re here to support you, whether that’s sharing opportunities, helping you understand eligibility, or guiding your production workflows so you’re ready when funding opens.
0
0
1-16 of 16
Game Production
skool.com/game-production-7306
A community built to master Game production and development. Learn tools that will shape the new generation of creators.
Leaderboard (30-day)
Powered by