Activity
Mon
Wed
Fri
Sun
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
What is this?
Less
More

Owned by Lord Brian

Game Production

47 members • Free

A community built to master Game production and development. Learn tools that will shape the new generation of creators.

Memberships

15 contributions to Game Production
Update: Game Jams Coming
Today I thought to me: Why don‘t we have game jams? I found nothing against it, so send in field suggestions! Further Updates Coming! (This will be the first time I host one, I might do stupid beginner mistakes.)
That's a great idea! We'll be planning a game jam for Spring and a mini showcase around GDC. If you'd like to join others by the time, itch is a very good place, https://itch.io/jams
Career Insight - Art & Animation with Remi Nowakowski (CDPROJEKT)
We added a web podcast featuring industry pros sharing real insights on game production, art, team workflows, and launch strategies. Tune in for behind-the-scenes stories, lessons learned, and tips you can apply to your own projects! https://www.skool.com/game-production-7306/classroom/8296535e?md=fddd5a9b242c4be28a7a0510a1377ad0
1
0
Career Insight - Art & Animation with Remi Nowakowski (CDPROJEKT)
[Funding] 40+ Indie Game Funding opportunities for 2026
Indie game developers have one unfair advantage over funded studios. Money lets you delay reality. When you’re bootstrapping? Every mechanic matters. Every feature has a cost. Every wrong decision hurts. So you talk to players earlier. You test faster. You cut ruthlessly. You ship what actually works, not what looks good in a pitch deck. Here’s what most indie devs miss: 💡 Funding does not create product–market fit. 💡 Grants don’t validate your game. 💡 Publishers don’t fix weak player demand. It only amplifies what already works. I’ve seen solo devs with $10–30K ship profitable games because they obsessed over players. I’ve also seen funded studios burn $1M+ polishing games nobody asked for. That said, once something is working, capital becomes leverage. Here are 40+ funding options in 2026 for indie game developers: 👇 https://docs.google.com/spreadsheets/d/1JHLQsykKbYFjDH6oRtx5VDDlfKaRMymR-RPGb_hoNzo/edit?usp=sharing
@Giulio Piana Sure, we started with funding options and we’ll keep adding other resources.
[Funding] AU/NZ -More Funding Opportunities for Game Developers
If you're building a game in 2025–2026, here are three Screen Australia programs worth bookmarking: Applications open: 16 December 2025 Deadline: 5pm AEDT Thursday 5 March 2026 🔹 Games Production Fund: Support for studios ready to take their game into full production: https://www.screenaustralia.gov.au/funding-and-support/online/games/games-production-fund 🔹 Emerging Gamemakers Fund: Perfect for early-career devs or teams working on their first major title: https://www.screenaustralia.gov.au/funding-and-support/online/games/emerging-gamemakers-fund 🔹 Future Leaders Delegation: A program for rising talent looking to access global markets, mentorship, and industry networks: https://www.screenaustralia.gov.au/funding-and-support/online/games/future-leaders-delegation We’re here to support you, whether that’s sharing opportunities, helping you understand eligibility, or guiding your production workflows so you’re ready when funding opens.
0
0
👋 “Start Here” – How to Introduce Yourself
To help everyone connect and network effectively, new members are asked to post a short, formal introduction in the #introductions channel. Use the template below to structure your intro: 1. Full Name and Pronouns – e.g. “Hi, I’m Alex Johnson (they/them).” 2. Current Role or Title – Are you a student, indie developer, producer, or something else? Mention any relevant experience. 3. Interests in Gaming – Briefly describe why you joined (e.g. learning production, game pipelines, art, animation, connecting with the community). 4. Favorite Game or Genre – Optional, but helps others get to know your tastes. 5. Goals for This Community/Course – What do you hope to gain from participating? Example: Hi, I’m Sam Gamgee (he/him), a junior producer at IndieFun Studio. I joined this community to deepen my understanding of agile project management and learn how other teams tackle vertical slice planning. I’m a fan of action‑adventure games like Horizon Zero Dawn and God of War. My goal here is to share experiences, pick up best practices for cross-disciplinary collaboration, and help others where I can. Head to the Introduction Channel <=
2
0
👋 “Start Here” – How to Introduce Yourself
1-10 of 15
Lord Brian Dean-Madanamootoo
2
8points to level up
@lord-brian-dean-madanamootoo-9822
Gamers Home - AI Project Management for Game Studios

Active 12h ago
Joined Dec 2, 2025