A need without a solution...
I am having the time of my life with my new campaign with a group of truely amazing players. None of these players started this way and we don't always have the luxury of picking the great group. It has me thinking about what practices from GMs and from other players helped them grow into who they are now.
From my teaching background I clearly understand that at least half of what I should be teaching my intro chem students is how to be a good student and how to learn science in a way they can actually use it. Telling doesnt work and it is more complex than just rewarding good behavior.
So brainstorming...
- all of them have GM'd at least once, but they gravitate towards playing
- all of them have played more than one system and more than one type of game (dungeon crawl, political, exploration, ...)
- they all respect one another and value other players trusting them
- they ask questions about other players and their characters
- none of them are "doing a voice" but all of them vary cadence, word choice, tone, and have phrases they reuse in a way that we know when they are talking in character