Immersion and player centered encounters
Reading the book and checking out everything here in the Lab makes me very excited to run a proactive campaign (if only a little anxious to change up my routine, but that’s healthy I guess).
Since I haven’t done it yet, I’d like to hear your thoughts on immersion, and particularly the feeling that the world is bigger than the players.
When every encounter is tied to the PC’s goals, I imagine that it might break some of that immersion. The players being the center of the universe (”the world’s bellybutton“ like we say in Norway).
But what does your players say?
I guess one could see the encounters as the scenes relevant to the story, and that all the random encounters and digressions are left on the cutting room floor.
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Daniel Asprusten
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Immersion and player centered encounters
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