Activity
Mon
Wed
Fri
Sun
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
What is this?
Less
More
1 contribution to Game Master's Laboratory
Immersion and player centered encounters
Reading the book and checking out everything here in the Lab makes me very excited to run a proactive campaign (if only a little anxious to change up my routine, but that’s healthy I guess). Since I haven’t done it yet, I’d like to hear your thoughts on immersion, and particularly the feeling that the world is bigger than the players. When every encounter is tied to the PC’s goals, I imagine that it might break some of that immersion. The players being the center of the universe (”the world’s bellybutton“ like we say in Norway). But what does your players say? I guess one could see the encounters as the scenes relevant to the story, and that all the random encounters and digressions are left on the cutting room floor.
0 likes • 21h
This makes a lot of sense. Thank you! Semi-related regarding factions: I got the impression that every faction’s goals also should be related to the PCs goals, but I guess that’s a spectrum, right? Some factions might have directly opposing goals, like «destroy an artifact a PC is searching for», while other have goals that impacts the players kind of indirectly, like your demon example. I guess «don’t die» is on most players list of goals too.
1-1 of 1
Daniel Asprusten
1
4 points to level up
@daniel-asprusten-9906
Screenwriter and game designer from Norway.

Active 15h ago
Joined Nov 6, 2026
Powered by