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[6 Months Contract] πŸ” Unity Developer (DevOps) – CI/CD, Live Ops & Build Pipelines - UK, Remote
🏒 Company: Fusebox 🌍 Location: Remote (UK only) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, you’ll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Strong Unity development experience with C# - Proven experience building and maintaining CI/CD pipelines for Unity projects - Hands-on experience with TeamCity Cloud (pipeline ownership, build agents, automation) - Strong understanding of Git and source control workflows - Experience automating builds, AssetBundles, and Addressables pipelines - Experience managing deployments to Google Play Console and Apple App Store Connect - Proficiency in scripting for DevOps (Python, Bash, or PowerShell) - Ability to optimize build times and pipeline performance - Experience maintaining automation workflows and enforcing CI/CD best practices - Strong documentation, communication, and collaboration skills - Bonus: Experience with GCP or AWS - Bonus: Experience writing automated tests for Unity projects - Bonus: Experience with TeamCity Kotlin DSL - Bonus: Familiarity with Bitbucket Pipelines and YAML - Bonus: Interest in narrative games or interactive storytelling Lead Id: 15895
πŸ” 3D Generalist Artist – Game Assets, Environments & Props - Isle of Wight, UK
🏒 Company: Stainless Games 🌍 Location: Isle of Wight, UK (Hybrid / On-site) πŸ’» Type: Full-time πŸ’Έ Pay: Competitive + benefits πŸš€ Apply: Please comment below, You'll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 3+ years experience in 3D game asset creation - Strong skills in Blender and/or 3ds Max - Experience creating environments and props across multiple styles - Knowledge of Unity and Unreal Engine pipelines - Strong texturing skills using Substance Painter - Proficiency in Photoshop for 2D asset support - Good eye for composition, lighting, and visual storytelling - Ability to work across multidisciplinary teams - Strong communication and self-management skills - Passion for games across multiple genres - Must have right to work in the UK - Bonus: Experience across mobile, PC, and VR platforms - Bonus: Basic animation or rigging knowledge - Bonus: Experience with vehicle modeling (real or concept) - Bonus: Familiarity with board games / CCGs Lead Id: 15892
πŸ” Head of CG – Feature Animation & VFX Leadership - UK/Europe
🏒 Company: Cinematic Talent 🌍 Location: UK / Europe (Hybrid/On-site) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, you’ll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Extensive experience leading CG teams in animation or VFX studios - Strong understanding of full CG pipelines (modeling, rigging, animation, lighting, rendering) - Experience overseeing large-scale productions and multi-disciplinary teams - Strong leadership and team management skills - Ability to define and maintain visual quality standards across projects - Experience collaborating with directors, producers, and technical leads - Strong knowledge of modern CG tools, workflows, and rendering pipelines - Experience optimizing pipelines, workflows, and team efficiency - Strong problem-solving and decision-making skills at production level - Ability to balance creative vision with technical and budget constraints - Bonus: Experience in feature animation or high-end VFX productions - Bonus: Experience scaling teams and managing multiple concurrent projects Lead Id: 15898
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πŸ” CFX / VFX Artists – Houdini, Maya & Film FX - UK/EU Remote
🏒 Company: Red Star 🌍 Location: Sheffield, UK / Remote (UK & EU only) πŸ’» Type: Contract (May 2026 – Feb 2027) πŸ’Έ Pay: Negotiable πŸš€ Apply: Please comment below, You'll receive the details via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Strong experience with Houdini for FX (particles, fluids, volumetrics) - Experience with Maya for CFX (cloth, hair, soft body simulations) - Minimum 4 years production experience in VFX or animation - Ability to design and implement high-quality FX systems - Experience running simulations for liquids, smoke, and dynamic effects - Strong understanding of physics-based simulation workflows - Ability to work in production pipelines and meet deadlines - Strong collaboration within animation/VFX teams - Bonus: Python scripting or Maya API experience - Bonus: Feature film or high-end animation experience Lead Id: 15891
πŸ” Senior Animator – Combat & Gameplay Animation - Frankfurt / Remote Germany
🏒 Company: DECK 13 Interactive 🌍 Location: Frankfurt, Germany / Remote (Germany) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 5+ years experience in game animation - Strong expertise in keyframe animation (body mechanics, timing, weight, facial expression) - Experience integrating and refining motion capture data - Strong gameplay and combat animation experience - Proficiency in Unreal Engine 5 and animation pipelines - Solid understanding of animation principles, rigging, and skinning workflows - Strong cinematic staging and posing skills - Experience collaborating with designers and implementing animations in-engine - Ability to troubleshoot animation issues across disciplines - Strong teamwork, communication, and iterative workflow mindset - High-quality showreel demonstrating gameplay animation work - Bonus: Experience with 3ds Max and CAT rigging systems - Bonus: Experience with Xsens or similar mocap systems - Bonus: Knowledge of MotionBuilder - Bonus: Experience working with outsourcing or external partners Lead Id: 15889
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