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Next ComposerOS video drops in 72 hours (and spring sale is still on)
Hey team, Quick heads up about what's coming in the next 72 hours. šŸŽ¬ ComposerOS: VST plugin video drops very soon The next ComposerOS video goes live before this Sunday at 23:59 Berlin time. You'll build your own VST plugin and load it straight into Cubase or any other DAW that supports VST plugins. No coding background required. At the same moment, the founding price locks. $97 becomes $147. In ComposerOS, you build the AI assistants that handle the work around composing. Sample tagging, cold outreach, web presence, and now your own audio plugin. The music stays yours. The time you save goes back into writing it. If you're already a founding member, the new module unlocks automatically when it drops. Open the classroom and you'll see it the moment it goes live: https://www.skool.com/audio-artist-academy/classroom/7a3929fb?md=98626aa945074592bee0470489208ee5 If you want the full breakdown first, the landing page is here: https://cos.alexpfeffer.com šŸ“š Spring sale: my other 6 courses are still on If you already own these, they're sitting in your classroom right now and you can dive straight in. If you don't, prices below until spring ends. - Trailer Music Trailblazers Vol. I ($27, was $249) - Trailer Music Trailblazers Vol. II ($27, was $249) - Game Music Conquerors ($27, was $249) - YouTube for Music Composers ($17, was $97) - Storytelling in Music ($17, was $97) - Cinematic Percussion ($17, was $97) Open the classroom directly: https://www.skool.com/audio-artist-academy/classroom Or browse the landing pages for full details on each: https://courses.alexpfeffer.com/ Cheerio, Alex PS. Quick one for the room. What's the one bit of busywork that's eating the most time in your composing week right now? Drop it in the comments. If enough of you flag the same headache, that's a strong contender for the next ComposerOS scenario.
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Next ComposerOS video drops in 72 hours (and spring sale is still on)
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āš ļø Introduce Yourself HERE! (šŸ”„Start in THIS thread) āš ļø
Hey! Welcome to the Audio Artist Rise Community! This community helps music composers improve, optimize, and inspire themselves as they enter or progress in the audio industry. Step #01: Introduce yourself in THIS thread below! (āœ„ copy/paste template šŸ‘‡) What are your goals? What is your current demo reel? What immediate help do you need? **Please DO NOT make a new post, as those clog up the feed (they will be removed). ------------------------------------------------------------------ Best practices in this community: • Level up by posting insights and thoughtful comments. • Help others level up by liking šŸ‘ good posts and comments. • Be kind • If you want to reply to a post, make sure to use REPLY instead of creating a new post • If you need quick help, you can also ask the community šŸ¤
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Post your music, projects or demo reels here! šŸ‘‡
Dear everyone, first, thank you so much to everyone for signing up! This community is growing so fast, I am amazed. So in case you like the free courses and this place in general, feel free to forward the Audio Artist Community to everyone you know who might be interested! šŸ¤— Now, feel free to put your music, projects, demo reels, or portfolios in THIS post. Feel free to self-promote and enjoy each other's music! However, please keep in mind to keep it spam-free, ok? If you want to post several demo reels or links, please use your own post out of respect for everyone else šŸ‘ Thank you, and there will be more content very soon! Alex
My First Placements!
Hey Everyone! Hope you're having a great week so far. Just wanted to share some news with you - I received a PRS payment this morning, and it turns out that I had my first sync placements last year! PRS has only just caught up, but my music was used on BBC Parliament as well as a couple of Romanian television channels. I've yet to find the actual placements (TuneSat is pulling nothing back at the moment), but I'll try to share them if I find them! As for the amount, it was by no means life-changing - but it was a very nice surprise this morning and covered the reasonably hefty car repair bill that I received yesterday! It's a start, and a real motivator to kick on and keep writing and releasing tracks across libraries of all different shapes and sizes. I'm also happy with the timings - the album launched last May (Q2 2025) and the placements came between July and September (Q3 2025). Obviously mileage varies, but it's nice to see that the tracks weren't sat idle for too long before they were used! Anyway, I hope this is a bit of reassurance for those of you releasing tracks and albums and waiting for the rewards to come back. Music admin is slow and takes time, so be patient and just keep writing! (Apologies to those who already saw this message in The Sync Circle, just wanted to circulate here too and say a huge thanks to @Alex Pfeffer for all of his continued support!)
If you struggle to move your composition forward, maybe this helps!
I think most of us composers and music creators know how to get results most efficiently. However, I have noticed that even some experienced composers still wing it for the most part. That can work, but it is not a reliable process to trust. And if inspiration does not kick in, you end up waiting and wasting time. And yes, I did this very often! šŸ˜„ To avoid that trap, I want to share the 3 steps I always follow when I compose music. This has helped me move forward much quicker and more efficiently. ---------------------------------- 1. Gather materials. At this stage, I do not judge anything; I simply collect musical ideas such as short themes, harmonic sequences, or even a scale that resonates with me emotionally. If you work with sounds rather than notes, gather your sounds as well. 2. Sketch. This is the moment I look at all the snippets and elements I like and think about how to organize them into a musical story. I move the elements around on the DAW or music notation program and let the main melody or motif experience an adventure. The sketch is raw, not polished, and not designed to impress anyone else. I usually keep this step private and do not share it with the client because it is not the finished music they might expect. 3. Develop. Here, I polish the story once it is clear to me. I add a nice packaging around the core message, turning it into a thrilling adventure for the listener. I orchestrate the sketch, mock it up with sample libraries, sound effects, trailer drums, synth pads, or whatever is needed to enhance the story. If the story is already strong, the needed elements reveal themselves quickly. If the impact is not strong enough, I work on the impact. ---------------------------------- That is how I structure every composition, whether it is client work or a small piece I write for my own amusement. I've been using this approach for the last 10 years, and it has worked every single time. 😊 So, maybe this is helpful to somebody here as well. šŸ‘šŸŽ¶
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Audio Artist Academy
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šŸŽÆ For composers building profitable careers in film, TV, games, trailer music & sync. Not just making music - get paid for it.
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