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Audio Artist Rise

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Audio Artist Academy

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10 contributions to Audio Artist Academy
Cute musical pieces I made :)
Hey everyone! I've been very busy, so I wasn't able to come visit more often here... But last time I did participate the ingame track challenge! If anyone is curious... go check it out hehe Anyway I am in this student game project, and I uploaded the first draft here somewhere. It sounded great to me, but it wasn't the right fit for the game's aesthetic. (refer to 3rd image, the character's just too cute!! There should be a marimba.) So I made new ones. https://drive.google.com/file/d/1nO13mDXK0P-omge2088Ewr5R2070lHQm/view?usp=drive_link Stage 1-1 (1st image - full map) https://drive.google.com/file/d/1BKXcfqg0BWOsItLXn2Qhyk3n-58bXPKE/view?usp=sharing Stage 1-2 (2nd image - full map) There's more to talk about! The game designers at first were planning to make all the stages to be played in the same 'scene' (this might be a different term for different game engine, but I'm talking about Unity), which doesn't require the loading screen because the player technically stays in one place the whole time. And that is why I uploaded just one video of FMOD playing my piece, explaining what is playing at what stage. The music from Stage 1-1 was played throughout, with more layers coming in as the player moves to the next stages. But recently, they made a lot of changes to the game's core mechanics and its presentations, so now there are <loading screens> between each stage. That made it really hard to create 'natural' transitions. I had to give up on my fancy skill of vertical layering! :( Lastly, I'm sharing my original piece. This is in the comment section somewhere, but I'm attaching it here again to save your time!! https://drive.google.com/file/d/108P7DHnvC8t81kvXTWjksYnrEIHACa4d/view?usp=sharing
Cute musical pieces I made :)
2 likes • 25d
@Alex Pfeffer Thank you, that means a lot to me!
Ingame Track Challenge
Hey guys, here is a new challenge! I tried to set it up like the typical gaming script that you get from game developers but made it a bit more "hardcore". Let's say it's a very picky client but VERY conversational when it comes to questions! The message here is to follow the requirements 100000% but ask if anything is unclear, even though it is the most stupid thing to ask! - Not longer than 1:30 min. Doesn't have to be exactly 1:30 min, a few seconds less is OK - Looped - File format - 48Khz, 24bit wav - Orchestral track in the style of Nobuo Uematsu - Style: 100% Orchestral - Lead melody instrument: String Section - Tempo: mid to fast Scenario: During this part of the game the party of heroes travels through the world via airship. Since the party is travelling very often, we will hear this track quite a few times during a game session. Make sure it sounds fantastic, the mood should support the uplifting and positive feeling of travelling through air. It should also strongly support the feeling of ultimate freedom and should give the player the feeling they can go wherever they want. There is no dialogue while travelling so you are free to play with STRONG melodies. Again, keep in mind that players will hear this track very often, so avoid anything that sounds too annoying, repetive and stressful. We want pure joy and freedom! We don't want the typical background track of 2-3 instruments and solo strings. We want a bit of a fuller arrangement. How you do it, doesn't matter as long as it sounds great and supports the scene! Find a picture attached for inspiration. We need this track by the end of August.
Ingame Track Challenge
2 likes • Aug 31
@Cedric Sourd Hmm.. I'm not sure what your asking. 1'13-14 <-- is this referring to time? Like are you asking if my music is looping around that time? If so, then yes. It loops there and I made it fade-out.
2 likes • Sep 2
@Alex Pfeffer thank you for your detailed feedback!
Your Demo Reel Is Like an Overstuffed Sandwich (Here’s Why It’s Falling Apart)
Hey everyone, If you’re still struggling to find work, to get positive replies from companies and clients, or just to be heard and seen, here’s a little list to run your demo reel through. It’s always WHO, not HOW. Meaning: make yourself visible. Use a profile picture. People don’t like working with invisible ghosts. Showing your face is important—no matter how you think you look, visibility matters. Your demo reel is not only about YOU, it’s about the benefits you bring to the table for your potential customers. Nobody likes an ego bash-fest and nobody cares when you started playing piano or what your first word was. Instead of a bible-long biography, point out exactly how you can help a client reach their goals. If you try to serve everyone, you address no one—it’s that simple. Use ONE demo reel to address ONE target group. You want work in the video games industry? Let ONE reel speak to them directly. You want to work in the trailer and production music industry? Make ONE reel for them. Why should a game audio director be interested in your corporate jingles? Why should a children’s book author care about your horror zombie splatter credits? If you want to work in multiple industries, create separate demo reels for each one. Trying to impress everyone ends up addressing no one directly. More tracks don’t mean more impressive—five well-chosen tracks are plenty. For games, maybe a main theme, two in-game tracks (wandering, dungeon exploring), one battle track, and a boss battle or cutscene cue. For trailers, three epic, polished 2:30 tracks. Make sure every track is fully polished and finalized—never rush, and never include work-in-progress material in your reel. You are not the center of the solar system. If you think it’s impressive to put 5-minute movies or 10-minute medleys in your reel, you’ll lose people fast. No one will dig through unrelated content to find what they want. It’s not just the audio that matters—the visuals count too. Use consistent colors and design elements that feel familiar to your target audience. Pitching to medical science research companies? A quick Google search will show you most of their sites are white with blue text. Match their visual language and you’ll instantly feel more relevant. Adapt and win!
Your Demo Reel Is Like an Overstuffed Sandwich (Here’s Why It’s Falling Apart)
4 likes • Aug 13
Thanks again for the reminder!
I made music for a Card Game 🔥 Rise Of The Demon Lord
👀 Hi there! I'm excited to share that I have composed the soundtrack for "Rise Of The Demon Lord", a dark fantasy card game created for the Inbound Shovel Jam 2025. The process was fascinating, and I would love to hear your thoughts on the songs. I aimed to reflect the style of the game’s artwork in the music. 💪 You can play Rise of the Demon lord now on itchio! https://ishinada.itch.io/rise-of-the-demon-lord
4 likes • Aug 13
I love the subtle mystery in the music. It fits well! Nicely done!!
4 likes • Aug 13
Just played the game for a bit — the music does a great job of elevating the otherwise minimal visuals!
Game Jams
I'm curious if there's any other people here doing game jams in local places. Cause This weekend we're gonna go to one and I'm really excited. It's just the vibe with the people that is amazing and the theme being revealed. Everyone being stressed but also having fun. Do you guys join local game jams? For my videogame friends, you definitely should. I also want to suggest if we could make music jams here. There's gonna be a theme and everyone has a deadline and composes something. Would you guys be up for it if Alex did it?
Game Jams
2 likes • Aug 13
Game jams are so much fun, even though it's a little stressful cause of the time limit!!!
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Yumi Kim
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@yumi-kim-9847
Yumi Kim

Active 25d ago
Joined Mar 30, 2025
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