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Creative 3D Community

5.8k members β€’ Free

10 contributions to Creative 3D Community
Toolbag
Does anyone here us Marmoset Toolbag? I exported to .fbx from blender - both a high and low poly version of my mesh. Created in Plasticity, imported using bridge, refaceted, UV Unwrapped. I used N-Gone Pro plugin to create high/low poly meshes. When Import the .fbx to toolbag, I see all kinds of artifacts. Is this normal?
Toolbag
0 likes β€’ Jan 9
@Dmitriy Sokolov I literally just bought that plugin. The problem is with bridge. If I export to .obj and repair it using that plugin, it looks great.
0 likes β€’ Jan 12
@Vyacheslav Kudrya I do - I did - the topology is garbage.
Export
I want to export a model that is a solid but has a few sheets. Is this possible or will I have to make them solids? The sheets will be textured as a mesh and don't need any real geometry. (exporting to Blender then Toolbag 5)
Gap
I have seen this a few times. I loft 2 curves and on of the faces has a small gap. I checked to ensure there wasn't another edge there. Is there a way to fix this?
Gap
0 likes β€’ Dec '24
Joining them fixed it - odd.
0 likes β€’ Dec '24
@Nick Fox I lofted or patched, don't remember. That worked but left this little gap. When I joined the whole thing, it disappeared. I noticed it happened in one of Nikita's videos as well. Worked out in the end.
Helmet Course
So, I took a few shortcuts (a few minor details are missing), did a few things my own way (to learn more than anything). Still, great course. So much learned.
Helmet Course
0 likes β€’ Dec '24
I didn't do any beveling either. I plan to buy Marmoset Toolbag 5 and it allows you to bake bevels so I want to test that out.
Water Bottle Design (from Exclusive Courses)
My first successful use of the last plasticity Deform command to put regular stripes on a curved face. It turn out a powerful tool. The original spherical holes I don't like at all so I had to improvise.
Water Bottle Design (from Exclusive Courses)
0 likes β€’ Dec '24
Did you unwrap the face first? If so, I assume it didn't come out in the shape of the face (my experience is that unwrapping faces always produces a perfect rectangle). I ask because I was experimenting with this and I had a face that was smaller on one end but when I unwrapped it, it came out as a perfect rectangle. I though deform with fit it in to the face for me but it didn't.
0 likes β€’ Dec '24
@Vyacheslav Kudrya When you unwrap in blender, the result conforms the the faces you unwrapped. I assumed when I unwrapped, I could use it as a guide for placing objects - here is an example - I unwrap the top face but it isn't perfectly square, I add a bunch of curves that fit the unwrapped face exactly, but when i deform, it doesn't follow the face.
1-10 of 10
Robb Tarte
3
23points to level up
@robb-tarte-9078
Blender user since 1999 - only part I loved was the 3D modeling. Saw Plasticity and I got excited again. Addicted already.

Active 187d ago
Joined Nov 3, 2024
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