(EDIT: Probably done with it, LOL. https://www.skool.com/mastering/my-ftm-26-11-wicme-mix-feedback-wanted?p=038bf8f1 ) Hey guys, I probably should've posted this on Tuesday, but after having finished, I was in "recovery mode" and also quite busy the next days... So, this is still the same mix+master I entered the contest with; I worked less than 10 hours on it, including a 2h break and a lot of shorter ones. When checking my second master export, I got a "dentist drill tinnitus" and knew it was definitely time to finish. (Maybe listen now and then compare your thoughts to my own notes in the next paragraph?) So, I usually try to figure out myself in a clear-headed manner, why the finalist tracks were chosen instead of mine. This time I'm pretty sure the drums were the main problem. I hardly ever listen to hard Rock subgenres or Metal, especially on headphones, so, especially when I re-listened to my version today, I though "it might be caused by your remembering how you listened to Metal-like stuff on cheap earbuds in the youth". I was "satisfied enough" with the drum sound itself and didn't do much except for adding bx_SubSynth (Plugin Alliance) and Baby Audio Subculture on kicks and reducing the harshness of cymbals, having rather disregarded following the usual Foundation-First way strictly enough. Otherwise I can't remember doing anything to them except what I did to every group - using ADPTR Sculpt and adding some reverb. So, they indeed feel more like "earbud drum hits" instead of those carefully crafted "3D-depth" drum sounds I heard from other contestants. With the VOX I mostly battled with the annoying-sounding reverb on the plosives, both in the mix and the master. I got it to where I could tolerate them, but I often do concentrate on a small detail problem that many others would not notice, and could actually lose overview over bigger-scale problems, until someone more experienced leads my attention to them...