Not everything can be simplified to survival and reproduction meta-goals. There are certain things people want to achieve or do just because: - It's a realization of one's creativity (e.g. making a beautiful garden) - they are just pleasurable (e.g. they want to finish a computer game) - they don't like doing something (e.g. working in a job they don't like) If you take a look at top of the Maslow Hierarchy of Needs: https://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs#/media/File:Maslow's_Hierarchy_of_Needs2.svg) you will see that these are Self-fulfillment needs. Such goals are typically less motivating (less painful if we don't have it satisfied) than goals fueled by meta-goals. Therefore it's more difficult to gamify such a goal because people are less tolerant of any design mistakes. It still can make sense to gamify them though. The biggest gain of it is decreasing the complexity of a given activity. Consider for example learning how to play a new instrument or learning a language. The initial complexity can be overwhelming so creating a system of learning (a game) that simplifies learning can be greatly beneficial. What these weaker goals can be? - Realisation of one's hobby: cooking, writing a book, planning a travel, gardening, making a game, learning to play an instrument - Volunteering - Being more Eco ๐โ๐๐ ๐๐๐ ๐ก ๐ค๐๐๐ ๐๐ ๐๐๐๐๐ ๐๐ก ๐ ๐๐๐ ๐๐๐๐๐ก ๐ก๐ ๐กโ๐ ๐๐๐ข๐๐ ๐. ๐ผ๐ ๐ฆ๐๐ข โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐๐๐๐ก๐๐๐๐๐ ๐กโ๐๐ข๐โ๐ก๐ ๐๐ ๐กโ๐๐ ๐ก๐๐๐๐ ๐๐ ๐ฆ๐๐ข ๐๐๐'๐ก ๐๐๐๐๐ ๐ค๐๐กโ ๐ ๐๐๐๐กโ๐๐๐ - ๐๐๐๐๐ ๐ ๐ค๐๐๐ก๐ ๐ ๐๐๐๐๐๐๐ก ๐๐๐ ๐๐๐ก'๐ โ๐๐ฃ๐ ๐ ๐๐๐ ๐๐ข๐ ๐ ๐๐๐ ๐๐๐๐ข๐ก ๐๐ก.