Dec '24 (edited) β€’ Goals
Weaker Goals
Not everything can be simplified to survival and reproduction meta-goals. There are certain things people want to achieve or do just because:
- It's a realization of one's creativity (e.g. making a beautiful garden)
- they are just pleasurable (e.g. they want to finish a computer game)
- they don't like doing something (e.g. working in a job they don't like)
If you take a look at top of the Maslow Hierarchy of Needs: https://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs#/media/File:Maslow's_Hierarchy_of_Needs2.svg) you will see that these are Self-fulfillment needs.
Such goals are typically less motivating (less painful if we don't have it satisfied) than goals fueled by meta-goals. Therefore it's more difficult to gamify such a goal because people are less tolerant of any design mistakes.
It still can make sense to gamify them though. The biggest gain of it is decreasing the complexity of a given activity. Consider for example learning how to play a new instrument or learning a language. The initial complexity can be overwhelming so creating a system of learning (a game) that simplifies learning can be greatly beneficial.
What these weaker goals can be?
- Realisation of one's hobby: cooking, writing a book, planning a travel, gardening, making a game, learning to play an instrument
- Volunteering
- Being more Eco
π‘‡β„Žπ‘–π‘  π‘π‘œπ‘ π‘‘ 𝑀𝑖𝑙𝑙 𝑏𝑒 π‘Žπ‘‘π‘‘π‘’π‘‘ π‘Žπ‘‘ π‘ π‘œπ‘šπ‘’ π‘π‘œπ‘–π‘›π‘‘ π‘‘π‘œ π‘‘β„Žπ‘’ π‘π‘œπ‘’π‘Ÿπ‘ π‘’. 𝐼𝑓 π‘¦π‘œπ‘’ β„Žπ‘Žπ‘£π‘’ π‘ π‘œπ‘šπ‘’ π‘Žπ‘‘π‘‘π‘–π‘‘π‘–π‘œπ‘›π‘Žπ‘™ π‘‘β„Žπ‘œπ‘’π‘”β„Žπ‘‘π‘  π‘œπ‘› π‘‘β„Žπ‘–π‘  π‘‘π‘œπ‘π‘–π‘ π‘œπ‘Ÿ π‘¦π‘œπ‘’ π‘‘π‘œπ‘›'𝑑 π‘Žπ‘”π‘Ÿπ‘’π‘’ π‘€π‘–π‘‘β„Ž π‘ π‘œπ‘šπ‘’π‘‘β„Žπ‘–π‘›π‘” - π‘π‘™π‘’π‘Žπ‘ π‘’ π‘€π‘Ÿπ‘–π‘‘π‘’ π‘Ž π‘π‘œπ‘šπ‘šπ‘’π‘›π‘‘ π‘Žπ‘›π‘‘ 𝑙𝑒𝑑'𝑠 β„Žπ‘Žπ‘£π‘’ π‘Ž π‘‘π‘–π‘ π‘π‘’π‘ π‘ π‘–π‘œπ‘› π‘Žπ‘π‘œπ‘’π‘‘ 𝑖𝑑.
5
2 comments
Wojciech Rembelski
4
Weaker Goals
powered by
Systems of Life Engine
skool.com/gamifying-life-1637
The community collects working self-productivity systems & general patterns that need to be present in all life systems.
Build your own community
Bring people together around your passion and get paid.
Powered by