Not everything can be simplified to survival and reproduction meta-goals. There are certain things people want to achieve or do just because:
- It's a realization of one's creativity (e.g. making a beautiful garden)
- they are just pleasurable (e.g. they want to finish a computer game)
- they don't like doing something (e.g. working in a job they don't like)
Such goals are typically less motivating (less painful if we don't have it satisfied) than goals fueled by meta-goals. Therefore it's more difficult to gamify such a goal because people are less tolerant of any design mistakes.
It still can make sense to gamify them though. The biggest gain of it is decreasing the complexity of a given activity. Consider for example learning how to play a new instrument or learning a language. The initial complexity can be overwhelming so creating a system of learning (a game) that simplifies learning can be greatly beneficial.
What these weaker goals can be?
- Realisation of one's hobby: cooking, writing a book, planning a travel, gardening, making a game, learning to play an instrument
- Volunteering
- Being more Eco
πβππ πππ π‘ π€πππ ππ πππππ ππ‘ π πππ πππππ‘ π‘π π‘βπ πππ’ππ π. πΌπ π¦ππ’ βππ£π π πππ πππππ‘πππππ π‘βππ’πβπ‘π ππ π‘βππ π‘ππππ ππ π¦ππ’ πππ'π‘ πππππ π€ππ‘β π ππππ‘βπππ - πππππ π π€πππ‘π π πππππππ‘ πππ πππ‘'π βππ£π π πππ ππ’π π πππ ππππ’π‘ ππ‘.