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3 contributions to Creative 3D Community
Feedback on Improving the Helmet Course
@Nikita Kapustin First of all, your helmet course is very well made and provides a lot of value. However, I feel it's not fully complete. For example, it would be extremely helpful if you addressed how to fix the dent I mentioned earlier. I had asked you about this, and you suggested that it could be fixed by 'working more on it.' I'm asking for clarification because simply working more hasn’t resolved it — and from what I can see, even in your own results, the issue remains. I believe it would be much better if this problem was properly solved before selling the course. After all, achieving a clean, hard surface is a core aspect of plasticity, and leaving dents unaddressed goes against that principle. I’m sharing this because I genuinely think it's important: customers expect a complete solution, and leaving such a critical part unfinished could seriously affect the overall perception of the course. People invest in learning because they want full, professional results — not something that feels halfway there.
Feedback on Improving the Helmet Course
0 likes • May 4
Try to email Nikita so that he can see it, this would be beneficial and great insight for improvement :)
Greetings🎆
🎉 Happy New Year, 3D Creators! Here’s to a year full of inspiration, groundbreaking renders. Wishing you success in your projects and plenty of creativity to shape the future in 2025. Cheers! 🥂✨
0 likes • Jan 1
@Mike Nicholas
0 likes • Jan 1
@Mw Siebert
📸 Blender Product Rendering Course [Your Ideas, Suggestions]
👉Read all and let me know your thoughts I thought about creating our first Blender Course that covers the full rendering process of a product (eg. headphones). Professional and photo-realistic results with which you actually can/could earn money. My idea is to create a complete Beginner Introduction course, which will be a solid base for everyone coming into Blender or professional product rendering. So, all my following next courses will "build on top" of this Beginner Course. The outline would be something like: 🔹BONUS 00: Plasticity-Blender Export - Go over the process of how to bring a Plasticity model into Blender 🔹 01 - Beginner Introduction - Install - UI + Basics - Lighting Basics - Material Basics 🔹 02 - Main Project: Beats Studio Headphones 🔹 Render 1 (Image 1): Studio Lighting - Clean professional studio lighting, white background - Full process of materials, lighting, rendering, etc 🔹Render 2 (Image 2+3): Environment Render - Full professional environment Render - materials, light, scene setup, assets, etc. 🔹 03 - Rendering + post-production in Photoshop - Full process of how to make 3D renders really punchy and pop with post-editing 👉 Let me know your thoughts, ideas, if you like it, if you don't like it, what else you want etc. etc.
Poll
30 members have voted
📸 Blender Product Rendering Course [Your Ideas, Suggestions]
1 like • Nov '24
Blender has other tools/addons for measurement used by designers, though I'm not sure how accurate they are. This might be one reason why some designers prefer other software. I've been using SolidWorks for precision assets that need to be reproduced. Blender is excellent for rendering and animation, especially considering it’s free, but it's a different story when it comes to achieving high modeling accuracy (at least in my experience)
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@kiel-nicolas-7382
Learning Account

Active 17h ago
Joined Oct 29, 2024
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