MADE A GAME - EARLY PROTOTYPE - Scylla 01
Check it out here: https://3toedsoftware.com/demos/scylla-01/ 146 commits to get to this point Just showing what we can make with Claude Code. I have almost no coding experience. It's clunky and interesting. Built this with Claude Code + Babylon.js. I like this combo for fast prototyping. It's a 3D deep ocean scene. Very small sandbox. Not a full game yet, more of an interactive prototype. You pilot a submarine around a deep ocean environment. There's a control panel for lights, a mining laser, speed boost, and an inventory system for collecting materials. Also a control panel to mess with lighting and other things in the environment. - W/A/S/D (or arrow keys) ā move the submarine - Shift ā cycle speed modes (normal, boost, super boost) - L (tap) ā toggle/cycle lights - L (hold) ā toggle light direction - Left mouse (tap or hold) ā fire red laser (mining laser) - Right mouse (hold) ā hold on object to lock on and move the mouse where you want to move the thing. it's sloooooow - Middle mouse wheel ā increase/decrease submarine depth - Middle mouse click ā attach tether (doesn't do anything but look weird right now) - Numpad +/- ā zoom in/out Use the green laser to interact. I made it weak for now, so it can only move little things. It will be upgradeable. Use the red laser to burn shit. If you hold the red laser button on the big brown cube the animation will change and you can cut pieces off. If the pieces are small enough, use the green laser to move the cut piece onto the platform to collect it. Super excited to see what you guys make. Any games yet? I did a quick search for "Game" and couldn't find one. Also, just saw that basically every major engine has MCP integration now. I wish I could split into several people so I could make games and also productive apps. I feel like I have to choose one and focus. Or just have my sleep removed and inject demon blood into my body to stay moving.