What Has to be Provided by a Game?
A game in the context of Gamifying Life needs to change the behavior of the person. Let's say somebody wants to be fit - he/she needs to take action by exercising more or changing diet to achieve the goal. What a game need to provide so the person will succeed? There is a simple Human Behavior Model formulated by BJ Fogg that allows to understand it quickly. He claims that the behavior will occur if there is a sufficient level of motivation, ability, and a prompt. At its core, a game (gamifying life system) must: - remind individuals to take a desired action (Prompt) - generate enough motivation for individuals to at least attempt the desired action (Motivation) - request that individuals perform a desired action within their capabilities (Ability) PS: Consider this post with my previous post - it's just a different formulation of the same.