A game in the context of Gamifying Life needs to change the behavior of the person.
Let's say somebody wants to be fit - he/she needs to take action by exercising more or changing diet to achieve the goal. What a game need to provide so the person will succeed?
He claims that the behavior will occur if there is a sufficient level of motivation, ability, and a prompt.
At its core, a game (gamifying life system) must:
- remind individuals to take a desired action (Prompt)
- generate enough motivation for individuals to at least attempt the desired action (Motivation)
- request that individuals perform a desired action within their capabilities (Ability)
PS: Consider this post with my previous post - it's just a different formulation of the same.