Ive been trying to learn how to be consistent for many years, i always found myself having a hard time with it, because something always through a wrench into the schedule. For years I have wrestled with this and I found this book called Tiny Experiments by Anne-Laure Le Cunff. It sounded pretty self explanatory to me but it brought some great points to the table that have helped me a lot. A tiny experiments consists of: x action for y amount of time, for z amount of days — An example would be code for 30 minutes everyday for 14 days You take the result out of the equation, which then eliminates the pressure and what you get is a piece of data you can use to do more experiment in the future. Through these experiments I was able to figure stuff out like, how long it took me to make a specific type of game, so my game Home took me approximately 30 days of coding 1 hour a day to end up in the state I considered enough development on the game. Which gave me information on what was possible to me in that time frame. I think it be cool to try an experiment like this one, even if it was for a short time every day 15-30 minutes, to show up for 2 weeks and see what you can do in that time, art, coding, music, game design, there are a lot of areas in our field. Focusing on one would give you a better yield to your tiny experiment! Think of your schedule what's possible for you and how life is treating you and see if you can get some data that will help you in your pursuit of game development! You ever tried something like this?