Question about your Plasticity Experience
I'm curious to hear what some (or even one) aspect of Plasticity that was confusing, very different from past software experience, etc.
Example. For me it was the fact that you don't need to trim segments on coplanar curves to extrude a face. sown here: https://www.youtube.com/watch?v=rzV_xoTjhu8
What tripped you up or was something you wish you knew when you first started with the software?
5
15 comments
William Vaughan
6
Question about your Plasticity Experience
Creative 3D Community
skool.com/ultimate-3d-membership-7140
Make Professional 3D Work in Plasticity & Blender Available for Everyone.
Leaderboard (30-day)
Powered by