I am approximately 50% through the course and I thought I would apply what I learned so far to my own design. I sculpted something in blender and I am now trying to model it in Plasticity.
As Nikita showed I extruded from the centerline to avoid getting seams later and used xnurbs to cover this area. However it fails to get g2.
Is that a matter of the area just being too complex or am I doing something wrong? The second screenshot shows how I assembled the curvature. I first created individual control point curves, then bridged them (as you can see on the g2 symbols)