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Welcome to Clief Notes. Here's where to start.
1. Watch the intro video and introduce yourself in the intro post here 2. Start with The Foundation (free course). Concepts, folder architecture, prompting framework. Everything else builds on this. 3. Check in at the bottom of each lesson. Polls, discussion posts, other members working through the same stuff. Use them. 4. When you're ready to build real things, move to Implementation Playbooks (Level 2). When you're ready to build your own tools, Building Your Stack (Level 3). 5. Post your work. Ask questions. Help others when you can. What are you here to build?
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Jake didn't do me any favors! Please Help๐Ÿ™
Quick note about Skoolโ€™s bot protection: If your comment is just a few short words, youโ€™re better off hitting the like button instead. What you probably donโ€™t know is that the admins are getting absolutely blasted with anti-bot warnings โ€” and Jake didnโ€™t do me any favors by blowing up my notifications. Weโ€™re growing extremely fast (25,855+ and climbing), so weโ€™ve got a massive target on our backs. Short, low-effort comments are triggering the system hard right now.Help us keep this community high-quality: Only comment when you have real value to add โ€” sharp insights, innovative ideas, or meaningful experiences. Likes ๐Ÿ‘ are there for quick appreciation. Save the comments for stuff that actually moves the conversation forward. Do your part. Letโ€™s protect the space weโ€™re building together. Thanks, legends. *** @Jake Van Clief has not approved this message, he's swamped ***
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๐Ÿ† Weekly Comp #2: The Artifact Sprint ๐Ÿ†
๐Ÿ’ฐ Week 1 winner @Ian Barriopedro took home $200 cash. ๐ŸŽŸ๏ธ This week the prize gets bigger. โœจ Winner gets a FREE seat in The Lyceum. โœจ https://www.skool.com/quantum-quill-lyceum-1116/12-weeks-real-projects-250k-in-prizes-lets-talk?p=e850567b ๐ŸŽฏ Pick your cohort: Technical, Business, or Creator. Your call. ๐Ÿ“‹ THE CHALLENGE: "The Returning Client" You just got hired again. Different client this time. Meet Marcus. ๐Ÿ‘‹ ๐Ÿ“Ž Download the full client brief attached to this post. ๐Ÿ› ๏ธ YOUR DELIVERABLE An interactive artifact built in Claude that does what Marcus asked for. โœ๏ธ Plus a 100 word writeup covering: - ๐Ÿ‘ค Who it's for - โš™๏ธ What it does - ๐ŸŽจ One design choice you made and why ๐Ÿ“ THE RULES โœ… It has to work โœ… It has to sound like Marcus, not a bank โœ… The writeup matters โš–๏ธ Judging: Myself, Jake, and the mods. ๐ŸŽŸ๏ธ Who can enter: Premium and VIP members only. Free members, this is your sign. Upgrade and you're in the running for a Lyceum seat. ๐Ÿš€ ๐Ÿ“จ How to submit: Drop a screen recording or screenshot of your artifact, the link if you've got one, and your writeup in the comments below. ๐Ÿ“… Deadline: Saturday, May 2nd at 12:00 PM EST ๐ŸŽ‰ Winner announced: Monday, May 4th at 12:00 PM EST ๐Ÿ’ก A note before you start. This isn't a finance challenge. It's a design and voice challenge. You don't need to be a CFP to win this. Read the brief. Marcus tells you exactly what he wants and how he thinks. Your job is to build something that solves his problem and sounds like him. ๐Ÿ†• If you've never built an artifact in Claude before, this is a great first one. The brief is clear, the scope is reasonable, and the bar is "would Marcus actually send this to a prospect?" ๐Ÿ”ฅ @Ian Barriopedro set the standard last week. Your turn. LFG ๐Ÿš€
๐Ÿ Foundations 2.3 Check-In
This one reframes what prompting actually is. Vote below, then fill in the blank in the comments: Before this, I thought prompting was ___. Now I think it is ___.
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420 members have voted
MADE A GAME - EARLY PROTOTYPE - Scylla 01
Check it out here: https://3toedsoftware.com/demos/scylla-01/ 146 commits to get to this point Just showing what we can make with Claude Code. I have almost no coding experience. It's clunky and interesting. Built this with Claude Code + Babylon.js. I like this combo for fast prototyping. It's a 3D deep ocean scene. Very small sandbox. Not a full game yet, more of an interactive prototype. You pilot a submarine around a deep ocean environment. There's a control panel for lights, a mining laser, speed boost, and an inventory system for collecting materials. Also a control panel to mess with lighting and other things in the environment. - W/A/S/D (or arrow keys) โ€” move the submarine - Shift โ€” cycle speed modes (normal, boost, super boost) - L (tap) โ€” toggle/cycle lights - L (hold) โ€” toggle light direction - Left mouse (tap or hold) โ€” fire red laser (mining laser) - Right mouse (hold) โ€” hold on object to lock on and move the mouse where you want to move the thing. it's sloooooow - Middle mouse wheel โ€” increase/decrease submarine depth - Middle mouse click โ€” attach tether (doesn't do anything but look weird right now) - Numpad +/- โ€” zoom in/out Use the green laser to interact. I made it weak for now, so it can only move little things. It will be upgradeable. Use the red laser to burn shit. If you hold the red laser button on the big brown cube the animation will change and you can cut pieces off. If the pieces are small enough, use the green laser to move the cut piece onto the platform to collect it. Super excited to see what you guys make. Any games yet? I did a quick search for "Game" and couldn't find one. Also, just saw that basically every major engine has MCP integration now. I wish I could split into several people so I could make games and also productive apps. I feel like I have to choose one and focus. Or just have my sleep removed and inject demon blood into my body to stay moving.
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MADE A GAME - EARLY PROTOTYPE - Scylla 01
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Jake Van Clief, giving you the Cliff notes on the new AI age.
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