๐Ÿฉด ๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ฎ๐—ถ๐—น๐˜‚๐—ฟ๐—ฒ taught ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป?
Iโ€™m starting the week with a fresh episodeโ€”and a big reminder:
โŒ The first game flopped.
โœ… But that failure became the blueprint for 40+ educational games.
In this new conversation, I spoke with Aldi Agaj, CEO of Alter Learning, about how a failed launch helped him build a system for long-term engagement and real-world classroom impact.
His turning point?
๐ŸŽฏ Designing WITH scientists and teachers
๐ŸŽฎ Building experiences that last beyond onboarding
๐ŸŽฅ ๐—ช๐—ฎ๐˜๐—ฐ๐—ต ๐˜๐—ต๐—ฒ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ฏ๐—ฒ๐—น๐—ผ๐˜„
๐Ÿ‘‡ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐˜๐˜‚๐—ฟ๐—ป:
Whatโ€™s something you launched that didnโ€™t go as plannedโ€”but taught you something important about engagement or retention?
Letโ€™s share the lessons that made us better.
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5 comments
Rob Alvarez
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๐Ÿฉด ๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ฎ๐—ถ๐—น๐˜‚๐—ฟ๐—ฒ taught ๐˜†๐—ผ๐˜‚ ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐˜€๐˜ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป?
The Game of Skool
skool.com/professor-game
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