🏢 Company: Thera Bytes
🌍 Location: Fully Remote, worldwide; team based around Munich, travel/in‑person events possible
💻 Type: Full‑Time — mid‑term equity option available
đź’¸ Pay: Not disclosed
🚀 Apply: Please comment below, You'll receive the link / contact via DM
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🛠️ Skills and requirements:
- Professional experience using Unreal Engine (or similar engines) — mandatory
- Strong Unreal Engine 5 skills across: Blueprints, Niagara VFX, Sequencer/animation edits, material creation — mandatory
- Comfortable with Blender, ZBrush, Substance Painter, Photoshop, or equivalent 3D/texture tools — mandatory
- Strong sense of form, light, anatomy, and world‑building — mandatory
- Excellent communicator — able to give feedback, sync with other disciplines, and keep everyone aligned — mandatory
- Self‑organized, proactive, and willing to learn new tech and methods — mandatory
- Strong visual grasp of FPS and tactical‑shooter trends and what players respond to — mandatory
- Portfolio must show: 3D character work, environment art, VFX, materials, and preferably Unreal integration — mandatory
- Create and maintain materials, VFX, and lighting to shape the game’s mood and feel — mandatory
- Integrate 3D characters and animations into Unreal Engine 5 — mandatory
- Model, texture, rig, and animate game‑ready 3D characters when needed — mandatory
- Configure game‑specific abilities using animations, VFX, and SFX in Unreal — mandatory
- Write and optimize Blueprints for art/tech‑art workflows — mandatory
- Shape 3D worlds and landscapes using various assets and terrain tools — mandatory
- Streamline workflows, identify bottlenecks, and improve art/tech‑art pipelines — mandatory
- Bonus: German native speaker - Bonus: Located in Bavaria, Germany - Bonus: Previous shipped tactical shooter title
💡 Stand Out By: Thera Bytes is a small, remote‑first indie studio building a tactical first‑person co‑op shooter in Unreal Engine 5 with strong simulation and FPS focus. This is a core‑squad, ownership‑level role — you’re expected to drive decisions in art/tech‑art, not just follow pipelines. Your portfolio should emphasize Unreal‑native workflows: Niagara VFX, Sequencer‑driven cinematics/animation, Blueprint utility tools, and material‑graph work. A shipped FPS or tactical shooter example is a significant differentiator. If you have experience in simulation‑style shooting, weapon systems, or multiplayer‑ready art pipelines, highlight that explicitly. Strong communication and “player‑first” thinking are woven into the studio DNA — show where you’ve iterated fast on playable prototypes and prioritized player feel over purely visual polish.
💰 Pay Analysis: Compensation not disclosed. For a full‑time, equity‑eligible Technical Artist / 3D Generalist in a remote studio, market rates typically range $55,000–$85,000 USD/year depending on seniority and region. The mid‑term equity option adds long‑term upside, but do not factor it into basic financial security — treat it as a bonus, not a guaranteed outcome.
🚩 Watch For: Early‑stage indie studio with a small team and remote‑only structure — confirm project phase, budget runway, and how “mid‑term equity” is structured (vesting, percentages, or triggers). This is a generalist role: 3D art, rigging, animation, VFX, materials, Blueprints, and pipeline all sit on one person — evaluate your comfort with that breadth versus deep‑specialist work. “Tactical shooter” and “simulation‑focused” implies strict performance and balance constraints — understand how the studio plans to balance visual fidelity with technical budget and multiplayer expectations.
Lead Id: 15803