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Clutch Code Drops is happening in 4 days
Week 2 Leaderboards
Compete Code Leaderboard Legend (Week-to-Week) GAME READY Meaning: Consistent. Reliable. Coaches can trust you in tight minutes. Numbers look like: Mostly 4–5s, minimal drops, strong game-to-practice carryover. Behavior: Resets fast, makes simple plays under pressure, stays engaged. BUILDER Meaning: The system is working, but it’s still being installed. Numbers look like: 3–4s with some swings, visible improvement trend. Behavior: You’re attacking the bottleneck, but not automatic yet. LEAK Meaning: One bottleneck is dragging everything down. Numbers look like: 1–3s or big collapses on the key metric (often a “hinge” stat). Behavior: When the bottleneck fails, other categories fall with it (story runs, feet stop, panic shows up). BREAKOUT Meaning: Big week-over-week jump. New floor. Numbers look like: Multiple metrics up +0.5 to +1.5, fewer lows, strong game proof. Behavior: You didn’t just “play well”—you executed the rule repeatedly. CONSISTENCY KING / QUEEN Meaning: Lowest variance. Same player every day. Numbers look like: Tight range (ex: 4,4,4,4) instead of 5,2,4,3. Behavior: Standards > feelings. Metric Symbols (Quick Read) ✅ Strength = already a weapon / stable high scores ⚠️ Needs reps = inconsistent / not reliable yet 📈 Improving = trend is going up week-over-week ⬇️ Leak = where the loop wins (this stat pulls others down) “Proof” Terms I Use a Lot Floor = the minimum standard you must hit each game (non-negotiable). Ceiling = your best possible night (nice, but not the goal). Carryover = practice habits showing up in games. Loop = mistake → story → hesitation → more mistakes (what you’re trying to shorten). Bottleneck (hinge metric) = the one stat that controls the rest (fix this and everything rises). If you tell me the exact labels you’re using on your sheet (ex: Game Ready / Builder / Leak / Breakout etc.), I can match the wording 1:1 to your spreadsheet so it’s perfectly consistent.
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Week 2 Leaderboards
WEEK 1 — LEADERBOARDS
Please see the tables attached for week 1 leaders 1) Overall Compete Code Leaders (Top 5) - Table is attached, pay attention to the tiers listed below Compete Code Score Rule Weekly average (0–5) = average of all micromoment ratings submitted that week - blanks = ignored (no penalty, just not counted) Tiers - 4.5–5.0 = Unbreakable - 3.8–4.49 = Game-Ready - 3.0–3.79 = Builder - <3.0 = In The Lab (private) - 2) Ironman Streaks (tracking consistency) - 2nd table attached Metric: number of days with submitted micromoment ratings 3). Fastest to Submit Monday (speed) - listed below 1. Marcus 2. Ben 3. Brayden 4. Ethan 5. Linkin
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WEEK 1 — LEADERBOARDS
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A pressure execution system where athletes self-fix bottlenecks using their training—driven by proof tracking, not hope.
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