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New Member Onboarding. is happening in 3 days
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Welcome to Clief Notes. Here's where to start.
1. Go check out 📚Navigating The Course to see how to get around and what's here. 2. Start with The Foundation. Concepts, folder architecture, prompting framework. Everything else builds on this. 3. Check in at the bottom of each lesson. Polls, discussion posts, other members working through the same stuff. Use them. 4. When you're ready to build real things join in on our Biweekly competitions and win some real cash. ⭐ Competitions Mega Thread 5. If you are wanting to dive into the masterminds, grab all the past templates, artifacts and resources. Upgrade and head into the The Vault for Premium and The Drawing Room (VIP) for VIP 6. Post your work. Ask questions. Help others when you can. What are you here to build?
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📣 New: one onboarding session, every week
I want to meet new members earlier, not months after you join. Right now a lot of people join the paid tiers and figure things out on their own. That's slower for you and it means I don't get to know you until you've already won a competition or posted in the Vault a few times. Further our Afternoon and High Tea calls 🫖 High Tea 9: The Graph the first bit of each call has been ALOT of intros and I think that eats away valuable time (not that getting to know you is not valuable) that members who have been around for a while look forward to during our live sessions. So starting this week, every new VIP and Premium member gets a standing invite to a short session with me and the mods. Calendar · Clief Notes 🕑 Wednesdays, 2pm 🎯 Open to new VIP and Premium members We'll cover: 🔑 Getting into Discord 🧭 Finding your way around 🤝 Getting the most out of other members 🏆 How to win the competitions ❓ Quick questions at the end (and feedback on what you really want out of value and such, helps me decicde if I need to add or change anything in the community) 30 minutes. One goal: you walk out knowing the community and I know your name.
Jake, you F*&^%ed up... you've unleashed an animal.
Designing systems & products, PLUS making them look good, was my specialty. Now I can build without having to lean on developers! This is great, I'm so happy! and in case anyone doubts my commitment to my craft, here's how I roll (see below). I can shift between setups in about 5 seconds, the mounts were almost as expensive as the monitors and it's a good thing my desk is made of cold-rolled steel, if anyone else tried this on some particle board nonsense, the whole desk would flip over and end them... that'd be an ironic epitaph written on your tombstone... killed by computer! 🤣🤣🤣
Jake, you F*&^%ed up... you've unleashed an animal.
Rule of thumb on how many words?
Hi everyone. Is there any rule of thumb on how many words in every layer of an ICM workflow? Im trying to narrow it down in a large repo with many canonical things that apply for every workflow and I have 1263 words in layer 0 and a context routing of 871 words.
DEVELOPING: building an app live, right through Fable going metered
Everyone says you can't build and ship a real app live on stream. Too fragile. Too many things break on camera. So that's exactly what I'm doing. For two days. And Fable is the clock on it. Fable, Claude's newest model, goes metered on the 7th. This marathon runs two days straight, right until the moment the meter flips on. It starts with Fable free and ends with the meter starts running. A proper send-off, live, as it happens. Here's the twist that makes it worth watching. The app eats the stream. I'm building Mist, an iOS photo app. Fable is the hands. I direct. And the one signature effect we ship gets tested, live, on a screenshot of the stream you're watching right then. The app develops photos of its own creation. Building and developing, same word. That is the whole show. The finish line is real. A green "Ready to Test" checkmark in TestFlight, landing on air. Not a staged demo. One hero effect, shipped for real. This isn't magic and I won't pretend it is. Live build streams faceplant because they put the fragile stuff on camera. Device gremlins, provisioning, signing. So I flipped it. The rule is simple. Pre-flight the boring, stream the real. Every tedious piece is proven before we go live, so only the creative build, the part worth watching, happens on air. If it still breaks, you watch me fix it live. That's the deal. And you're in it. Drop a photo in the Discord and it becomes test data, live. The community's photos are what teach the effect to see. Bring the ugliest, weirdest photo you own. The thing I actually believe, and the reason I'm doing this in public. Shipping live isn't a coding problem, it's a staging problem. The model can do the work. The craft is designing the run so only the survivable parts face the camera. Constraint is the skill. Two days. One effect. One real ship. A send-off marathon that runs right through Fable going metered, building something that photographs its own birth. Twitch: twitch.tv/ari_evergreen
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